acdream/src/AcDream.Core/Physics
Erik ca4b482f8b T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed
The two remaining flagged workarounds retired, per the BR-7 plan +
the WF1 [MEDIUM] correction (re-gate, do NOT delete the outside-add):

1. A6.P5 hasExitPortal topology widening DELETED. Outdoor cells enter the
   collision cell array ONLY on the retail straddle gate - |dist| <
   radius + F_EPSILON against an exterior portal plane
   (CEnvCell::find_transit_cells Ghidra 0x0052c820, gate 0052c9d6,
   live-binary verified) - the same flag that already gated the
   membership pick (#112 rider). The widening existed so outdoor-
   registered doors stayed findable from indoor cells under the old flat
   registry query; with per-cell shadow lists the door is found in the
   straddle-admitted outdoor cell's own list (tick-13558 pin holds).
   The hasExitPortal out-param + plumbing deleted from
   FindTransitCellsSphere; the AddAllOutsideCells call in
   BuildCellSetAndPickContaining re-gated on exitOutsideStraddle
   (once-per-walk = retail CELLARRAY.added_outside).

2. #90 ResolveCellId sphere-overlap stickiness REMOVED (the 4ca3596
   workaround, deferred-to-A6.P4 in the physics digest). It was dead
   code: the method's only caller is FindEnvCollisions' cache-null TEST
   fallback, and the indoor branch (where the stickiness lived) required
   a non-null DataCache. Production membership flows exclusively through
   the collide-then-pick advance whose ordered-array hysteresis (current
   cell at index 0, interior-wins-break) is the retail mechanism the
   workaround approximated. ResolveCellId reduced to the bare
   prefix-preserving outdoor re-derive, documented test-only.

Test updates (pins of the deleted behaviors inverted to retail):
- A6P5_BuildCellSetFromIndoorStart_ReachesDoorOutdoorCell (asserted the
  topology widening verbatim) -> DeepInteriorSphere_NoStraddle_
  AddsNoOutdoorCells: a deep-interior sphere admits NO outdoor cells.
- A6P5_BuildCellSetFromAlcove... -> AlcoveSphere_StraddlesExitPortal_
  ReachesDoorOutdoorCell (the captured alcove position genuinely
  straddles - the retail-positive half).
- Issue112MembershipTests straddle pin + the second-sphere straddle test
  updated to the single-flag signature.

Suites: Core 1416/0/2, App 225, UI 420, Net 294 - green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 14:44:49 +02:00
..
AnimationCommandRouter.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
AnimationHookRouter.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencer.cs fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left 2026-05-18 15:16:20 +02:00
BSPQuery.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
BuildingPhysics.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
CellArray.cs feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY) 2026-06-03 08:54:45 +02:00
CellDump.cs feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test 2026-05-23 15:16:56 +02:00
CellSurface.cs fix(phys): #111 - ground the validated claim via PHYSICS walkable polygons, not the CellSurface triangle soup 2026-06-10 14:21:59 +02:00
CellTransit.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
CollisionExemption.cs fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone 2026-05-13 18:27:06 +02:00
CollisionPrimitives.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
EntityCollisionFlags.cs feat(physics): live-entity collision plumbing (Commit A) 2026-04-29 13:12:56 +02:00
GfxObjDump.cs feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS) 2026-05-23 20:24:26 +02:00
IAnimationHookSink.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
InterpolationManager.cs feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec 2026-05-05 14:56:42 +02:00
LandDefs.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
MotionCommandResolver.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
MotionInterpreter.cs fix(motion): retail-faithful remote tick — clear body.Velocity, drive via seqVel 2026-05-03 16:23:57 +02:00
PhysicsBody.cs fix(phys): A6.P7 — retail-binary cyl-vs-BSP dispatch (HAS_PHYSICS_BSP_PS gate) 2026-05-25 16:35:32 +02:00
PhysicsDataCache.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
PhysicsDiagnostics.cs test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
PhysicsEngine.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
PhysicsResolveCapture.cs test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
PlayerWeenie.cs feat(physics): PlayerWeenie with retail Run/Jump formulas 2026-04-13 23:15:25 +02:00
PortalInfo.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
PortalPlane.cs fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test 2026-04-12 19:08:46 +02:00
PositionManager.cs fix(motion): project anim root motion onto terrain plane (slope staircase) 2026-05-05 21:37:42 +02:00
RemoteMoveToDriver.cs fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
ResolveResult.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
ServerControlledLocomotion.cs fix(anim): Phase L.1c match MoveTo run speed 2026-04-28 20:58:22 +02:00
ShadowObjectRegistry.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
ShadowShape.cs feat(phys): add ShadowShape record (no callers yet) 2026-05-24 15:07:40 +02:00
ShadowShapeBuilder.cs feat(phys): ShadowShapeBuilder.FromSetup 2026-05-24 15:12:56 +02:00
TerrainSurface.cs fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope 2026-05-07 21:15:11 +02:00
TransitionTypes.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
WalkMissDiagnostic.cs feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike 2026-05-20 10:31:39 +02:00