acdream/tests/AcDream.Runtime.Tests/Session/LiveSessionEventRouterTests.cs
Erik 7593078774 refactor(runtime): move session lifetime and ordered transport
Move the canonical WorldSession generation, connect/enter/tick/stop transaction, inbound subscription owner, and retryable teardown acknowledgements into AcDream.Runtime. Keep App as a borrowing graphical host with a single inertable command projection and no mirrored session state.

Validated by 79 Runtime tests, 3,776 App tests with three existing skips, the Release solution build, and 8,428 complete Release tests with five existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 19:39:24 +02:00

331 lines
12 KiB
C#

using System.Net;
using System.Reflection;
using AcDream.Core.Chat;
using AcDream.Core.Combat;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Player;
using AcDream.Core.Social;
using AcDream.Core.Spells;
using AcDream.Runtime.Session;
namespace AcDream.Runtime.Tests.Session;
public sealed class LiveSessionEventRouterTests
{
[Fact]
public void CreatedRouterPublishesNoHandlersUntilExplicitAttach()
{
using var session = NewSession();
int baselineGameEvents = session.GameEvents.RegisteredHandlerCount;
var router = new LiveSessionEventRouter(
session,
new LiveEntitySessionSink(
_ => { }, _ => { }, _ => { }, _ => { }, _ => { }, _ => { },
_ => { }, _ => { }, _ => { }, _ => { }, _ => { }, _ => { }),
new LiveEnvironmentSessionSink(_ => { }, _ => { }),
NewInventoryBindings(),
NewCharacterBindings(),
NewSocialBindings());
AssertSessionHandlerCounts(session, multiplier: 0);
Assert.Equal(baselineGameEvents, session.GameEvents.RegisteredHandlerCount);
router.Attach();
AssertSessionHandlerCounts(session, multiplier: 1);
Assert.True(session.GameEvents.RegisteredHandlerCount > baselineGameEvents);
router.Dispose();
AssertSessionHandlerCounts(session, multiplier: 0);
Assert.Equal(baselineGameEvents, session.GameEvents.RegisteredHandlerCount);
}
[Fact]
public void Dispose_DetachesExactHandlersAndSilencesCopiedDelegates()
{
using var session = NewSession();
int baselineGameEvents = session.GameEvents.RegisteredHandlerCount;
var counters = new Counters();
var combat = new CombatState();
var chat = new ChatLog();
var router = NewRouter(session, counters, combat: combat, chat: chat);
AssertSessionHandlerCounts(session, multiplier: 1);
Assert.True(session.GameEvents.RegisteredHandlerCount > baselineGameEvents);
Action<double> copiedTime = EventDelegate<Action<double>>(
session,
nameof(session.ServerTimeUpdated));
Action<uint> copiedTeleport = EventDelegate<Action<uint>>(
session,
nameof(session.TeleportStarted));
Action<WorldSession.PlayerIntPropertyUpdate> copiedPlayerInt =
EventDelegate<Action<WorldSession.PlayerIntPropertyUpdate>>(
session,
nameof(session.PlayerIntPropertyUpdated));
Action<CombatState.DamageDealt> copiedDamage =
EventDelegate<CombatState, Action<CombatState.DamageDealt>>(
combat,
nameof(combat.DamageDealtAccepted));
copiedTime(123d);
copiedTeleport(0x50000001u);
copiedPlayerInt(new WorldSession.PlayerIntPropertyUpdate(
CombatStateWiring.CombatModePropertyId,
(int)CombatMode.Melee));
copiedDamage(new CombatState.DamageDealt("Drudge", 1u, 5u, 0.1f));
Assert.Equal(1, counters.ServerTime);
Assert.Equal(1, counters.Teleport);
Assert.Equal(CombatMode.Melee, combat.CurrentMode);
Assert.Equal(1, chat.Count);
router.Dispose();
router.Dispose();
AssertSessionHandlerCounts(session, multiplier: 0);
Assert.Equal(baselineGameEvents, session.GameEvents.RegisteredHandlerCount);
copiedTime(456d);
copiedTeleport(0x50000002u);
copiedPlayerInt(new WorldSession.PlayerIntPropertyUpdate(
CombatStateWiring.CombatModePropertyId,
(int)CombatMode.Magic));
copiedDamage(new CombatState.DamageDealt("Drudge", 1u, 7u, 0.2f));
Assert.Equal(1, counters.ServerTime);
Assert.Equal(1, counters.Teleport);
Assert.Equal(CombatMode.Melee, combat.CurrentMode);
Assert.Equal(1, chat.Count);
}
[Fact]
public void NestedRouters_DisposeOlderFirstLeavesOnlyNewerRouter()
{
using var session = NewSession();
int baselineGameEvents = session.GameEvents.RegisteredHandlerCount;
var first = new Counters();
var second = new Counters();
var routerA = NewRouter(session, first);
var routerB = NewRouter(session, second);
AssertSessionHandlerCounts(session, multiplier: 2);
EventDelegate<Action<double>>(session, nameof(session.ServerTimeUpdated))(1d);
Assert.Equal(1, first.ServerTime);
Assert.Equal(1, second.ServerTime);
routerA.Dispose();
AssertSessionHandlerCounts(session, multiplier: 1);
EventDelegate<Action<double>>(session, nameof(session.ServerTimeUpdated))(2d);
Assert.Equal(1, first.ServerTime);
Assert.Equal(2, second.ServerTime);
routerB.Dispose();
AssertSessionHandlerCounts(session, multiplier: 0);
Assert.Equal(baselineGameEvents, session.GameEvents.RegisteredHandlerCount);
}
[Fact]
public void NestedRouters_DisposeNewerFirstLeavesOnlyOlderRouter()
{
using var session = NewSession();
int baselineGameEvents = session.GameEvents.RegisteredHandlerCount;
var first = new Counters();
var second = new Counters();
var routerA = NewRouter(session, first);
var routerB = NewRouter(session, second);
routerB.Dispose();
AssertSessionHandlerCounts(session, multiplier: 1);
EventDelegate<Action<double>>(session, nameof(session.ServerTimeUpdated))(1d);
Assert.Equal(1, first.ServerTime);
Assert.Equal(0, second.ServerTime);
routerA.Dispose();
AssertSessionHandlerCounts(session, multiplier: 0);
Assert.Equal(baselineGameEvents, session.GameEvents.RegisteredHandlerCount);
}
[Fact]
public void ThrowingSink_DoesNotCorruptLaterTeardown()
{
using var session = NewSession();
int baselineGameEvents = session.GameEvents.RegisteredHandlerCount;
var router = NewRouter(
session,
new Counters { ThrowOnServerTime = true });
Assert.Throws<InvalidOperationException>(() =>
EventDelegate<Action<double>>(
session,
nameof(session.ServerTimeUpdated))(1d));
router.Dispose();
AssertSessionHandlerCounts(session, multiplier: 0);
Assert.Equal(baselineGameEvents, session.GameEvents.RegisteredHandlerCount);
}
[Fact]
public void ConstructionFailure_UnwindsEveryPriorRegistration()
{
using var session = NewSession();
int baselineGameEvents = session.GameEvents.RegisteredHandlerCount;
Assert.Throws<InvalidOperationException>(() => NewRouter(
session,
new Counters(),
step =>
{
if (step == 20)
throw new InvalidOperationException("injected construction failure");
}));
AssertSessionHandlerCounts(session, multiplier: 0);
Assert.Equal(baselineGameEvents, session.GameEvents.RegisteredHandlerCount);
}
private static LiveSessionEventRouter NewRouter(
WorldSession session,
Counters counters,
Action<int>? constructionCheckpoint = null,
CombatState? combat = null,
ChatLog? chat = null)
{
var router = new LiveSessionEventRouter(
session,
new LiveEntitySessionSink(
Spawned: _ => { },
Deleted: _ => { },
PickedUp: _ => { },
MotionUpdated: _ => { },
PositionUpdated: _ => { },
VectorUpdated: _ => { },
StateUpdated: _ => { },
ParentUpdated: _ => { },
TeleportStarted: _ => counters.Teleport++,
AppearanceUpdated: _ => { },
PlayPhysicsScript: _ => { },
PlayPhysicsScriptType: _ => { }),
new LiveEnvironmentSessionSink(
EnvironChanged: _ => { },
ServerTimeUpdated: _ =>
{
if (counters.ThrowOnServerTime)
throw new InvalidOperationException("injected sink failure");
counters.ServerTime++;
}),
NewInventoryBindings(),
NewCharacterBindings(combat),
NewSocialBindings(chat),
constructionCheckpoint);
try
{
router.Attach();
return router;
}
catch
{
router.Dispose();
throw;
}
}
private static LiveInventorySessionBindings NewInventoryBindings() => new(
new ClientObjectTable(),
new LocalPlayerState(),
PlayerGuid: () => 0x50000001u,
OnShortcuts: null,
OnUseDone: null,
ItemMana: new ItemManaState(),
OnDesiredComponents: null,
ExternalContainers: new ExternalContainerState());
private static LiveCharacterSessionBindings NewCharacterBindings(
CombatState? combat = null) => new(
combat ?? new CombatState(),
new Spellbook(),
ResolveSkillFormulaBonus: null,
OnSkillsUpdated: null,
OnConfirmationRequest: null,
OnConfirmationDone: null,
OnCharacterOptions: null,
ClientTime: () => 0d);
private static LiveSocialSessionBindings NewSocialBindings(
ChatLog? chat = null) => new(
chat ?? new ChatLog(),
new TurbineChatState(),
new FriendsState(),
new SquelchState());
private static WorldSession NewSession() =>
new(new IPEndPoint(IPAddress.Loopback, 9));
private static void AssertSessionHandlerCounts(
WorldSession session,
int multiplier)
{
string[] directEvents =
[
nameof(session.EntitySpawned),
nameof(session.EntityDeleted),
nameof(session.EntityPickedUp),
nameof(session.MotionUpdated),
nameof(session.PositionUpdated),
nameof(session.VectorUpdated),
nameof(session.StateUpdated),
nameof(session.ParentUpdated),
nameof(session.TeleportStarted),
nameof(session.AppearanceUpdated),
nameof(session.PlayPhysicsScriptReceived),
nameof(session.PlayPhysicsScriptTypeReceived),
nameof(session.EnvironChanged),
nameof(session.ServerTimeUpdated),
nameof(session.SpeechHeard),
nameof(session.ServerMessageReceived),
nameof(session.EmoteHeard),
nameof(session.SoulEmoteHeard),
nameof(session.PlayerKilledReceived),
nameof(session.TurbineChatReceived),
nameof(session.VitalUpdated),
nameof(session.VitalCurrentUpdated),
];
foreach (string eventName in directEvents)
Assert.Equal(multiplier, HandlerCount(session, eventName));
Assert.Equal(multiplier, HandlerCount(session, nameof(session.ObjectIntPropertyUpdated)));
Assert.Equal(multiplier * 2, HandlerCount(session, nameof(session.PlayerIntPropertyUpdated)));
Assert.Equal(multiplier, HandlerCount(session, nameof(session.PlayerInt64PropertyUpdated)));
Assert.Equal(multiplier, HandlerCount(session, nameof(session.StackSizeUpdated)));
Assert.Equal(multiplier, HandlerCount(session, nameof(session.InventoryObjectRemoved)));
}
private static int HandlerCount(WorldSession session, string eventName) =>
(EventField(session, eventName).GetValue(session) as MulticastDelegate)?
.GetInvocationList()
.Length ?? 0;
private static TDelegate EventDelegate<TDelegate>(
WorldSession session,
string eventName)
where TDelegate : Delegate =>
Assert.IsType<TDelegate>(EventField(session, eventName).GetValue(session));
private static TDelegate EventDelegate<TOwner, TDelegate>(
TOwner owner,
string eventName)
where TOwner : class
where TDelegate : Delegate =>
Assert.IsType<TDelegate>(
typeof(TOwner).GetField(
eventName,
BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(owner));
private static FieldInfo EventField(WorldSession session, string eventName) =>
typeof(WorldSession).GetField(
eventName,
BindingFlags.Instance | BindingFlags.NonPublic)
?? throw new InvalidOperationException($"event field {eventName} not found");
private sealed class Counters
{
public int ServerTime;
public int Teleport;
public bool ThrowOnServerTime;
}
}