acdream/tests/AcDream.App.Tests/Interaction
Erik 5ef8b5371d refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 05:54:46 +02:00
..
PlayerApproachCompletionStateTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
PlayerInteractionMovementSinkTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
SelectionInteractionControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
WorldSelectionQueryTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00