acdream/tests/AcDream.Core.Tests
Erik 0c0c042dca feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe
Adds WorldEntitySnapshot, IGameState, IEvents abstractions; WorldEvents
implements replay-on-subscribe with per-handler exception swallowing;
WorldGameState tracks entities; AppPluginHost exposes all three; stubs
wired in Program.cs to keep build green ahead of Task 9 live wiring.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 20:29:29 +02:00
..
Meshing feat(core): add SetupMesh.Flatten for single-level part hierarchy 2026-04-10 18:01:16 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Terrain fix(core): LandblockMesh keys atlas lookup on TerrainInfo.Type 2026-04-10 20:18:09 +02:00
Textures fix: heightmap transpose + solid-color + translucency + clipmap textures 2026-04-10 19:37:06 +02:00
World feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00
AcDream.Core.Tests.csproj feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00