acdream/tests/AcDream.App.Tests/Rendering/Vfx
Erik 476c2e6de1 test(app): freeze GameWindow lifecycle boundaries
Pin the accepted startup, input, frame, resize, shutdown, and native-window order before Slice 8 moves those edges, while deleting only unread duplicate state and test-only GameWindow facades.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 09:27:55 +02:00
..
EntityEffectControllerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EntityEffectPoseRegistryTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
EntityEffectProfileTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
EntityScriptActivatorTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
IndexedSetupPartPoseBuilderTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
LiveEntityLightControllerTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
ParticleVisibilityControllerTests.cs refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00