acdream/tests/AcDream.App.Tests/Rendering/DisplayFramePacingControllerTests.cs
Erik bc6f09f987 refactor(render): extract frame resource preparation
Move ordered resource begin, clear/state setup, live upload/reveal, weather timing, and display pacing behind focused owners while preserving the accepted frame order and retryable shutdown ownership.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 05:23:46 +02:00

208 lines
6.7 KiB
C#

using AcDream.App.Diagnostics;
using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class DisplayFramePacingControllerTests
{
[Fact]
public void Binding_surface_preserves_startup_fallback_until_monitor_refresh()
{
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface
{
VSync = true,
ActiveMonitorRefreshHz = 144,
};
FramePacingPolicy startup = controller.InitializeStartup(
requestedVSync: false);
controller.BindSurface(surface);
Assert.Equal(FramePacingPolicy.FallbackRefreshHz, startup.SoftwareLimitHz);
Assert.Equal(startup, controller.Policy);
controller.RefreshActiveMonitor();
Assert.Equal(new FramePacingPolicy(false, 144d), controller.Policy);
Assert.False(surface.VSync);
}
[Fact]
public void Preference_and_monitor_changes_resolve_one_owned_policy()
{
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface
{
VSync = false,
ActiveMonitorRefreshHz = 120,
};
controller.InitializeStartup(requestedVSync: false);
controller.BindSurface(surface);
controller.RefreshActiveMonitor();
controller.ApplyPreference(requestedVSync: true);
Assert.Equal(new FramePacingPolicy(true, null), controller.Policy);
Assert.True(surface.VSync);
surface.ActiveMonitorRefreshHz = 165;
controller.ApplyPreference(requestedVSync: false);
Assert.Equal(new FramePacingPolicy(false, 120d), controller.Policy);
Assert.False(surface.VSync);
controller.OnWindowStateChanged(default);
Assert.Equal(new FramePacingPolicy(false, 165d), controller.Policy);
surface.ActiveMonitorRefreshHz = 75;
controller.OnWindowMoved(default);
Assert.Equal(new FramePacingPolicy(false, 75d), controller.Policy);
}
[Fact]
public void Repeated_preference_preview_uses_the_event_refreshed_monitor_cache()
{
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface
{
VSync = false,
ActiveMonitorRefreshHz = 144,
};
controller.InitializeStartup(requestedVSync: false);
controller.BindSurface(surface);
controller.RefreshActiveMonitor();
Assert.Equal(1, surface.RefreshReadCount);
controller.ApplyPreference(requestedVSync: false);
controller.ApplyPreference(requestedVSync: false);
controller.ApplyPreference(requestedVSync: false);
Assert.Equal(1, surface.RefreshReadCount);
Assert.Equal(new FramePacingPolicy(false, 144d), controller.Policy);
}
[Fact]
public void Explicit_uncapped_mode_disables_both_pacing_mechanisms()
{
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: true,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface
{
VSync = true,
ActiveMonitorRefreshHz = 240,
};
controller.InitializeStartup(requestedVSync: true);
controller.BindSurface(surface);
controller.RefreshActiveMonitor();
Assert.Equal(new FramePacingPolicy(false, null), controller.Policy);
Assert.False(surface.VSync);
}
[Fact]
public void Render_completion_delegates_to_the_owned_software_pacer()
{
var clock = new FakeClock(1_000);
var waiter = new RecordingWaiter(clock);
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(clock, waiter));
controller.InitializeStartup(requestedVSync: false);
clock.Timestamp = 10;
controller.OnFrameRendered(0d);
Assert.Equal([7L], waiter.Durations);
}
[Fact]
public void Dispose_releases_borrowed_surface_and_profiler_without_disposing_surface()
{
using var profiler = new FrameProfiler();
var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface();
controller.BindSurface(surface);
Assert.True(controller.IsSurfaceBound);
controller.Dispose();
controller.Dispose();
Assert.False(controller.IsSurfaceBound);
Assert.Throws<ObjectDisposedException>(() => controller.OnFrameRendered(0d));
Assert.False(surface.Disposed);
}
private sealed class FakeSurface : IDisplayFramePacingSurface, IDisposable
{
public bool Disposed { get; private set; }
public bool VSync { get; set; }
private int? _activeMonitorRefreshHz;
public int RefreshReadCount { get; private set; }
public int? ActiveMonitorRefreshHz
{
get
{
RefreshReadCount++;
return _activeMonitorRefreshHz;
}
set => _activeMonitorRefreshHz = value;
}
public void Dispose() => Disposed = true;
}
private sealed class FakeClock(long frequency) : IFramePacingClock
{
public long Frequency { get; } = frequency;
public long Timestamp { get; set; }
public long GetTimestamp() => Timestamp;
}
private sealed class RecordingWaiter(FakeClock? clock = null) : IFramePacingWaiter
{
public List<long> Durations { get; } = [];
public void Wait(long durationTicks, long clockFrequency)
{
Durations.Add(durationTicks);
if (clock is not null)
clock.Timestamp += durationTicks;
}
}
}