Adds the plugin-facing UI registration surface (Task 9, final D.2b task). Plugins call host.Ui.AddMarkupPanel(path, binding) from Enable(); calls are buffered in BufferedUiRegistry before the GL window opens, then drained into UiHost.Root in GameWindow.OnLoad inside the RetailUi block after the first- party vitals panel. Faulty plugin markup is isolated (try/catch per panel, logged + skipped). IPluginHost.Ui added; AppPluginHost wired; StubHost in Core.Tests updated; BufferedUiRegistryTests confirms drain-once semantics. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
21 lines
575 B
C#
21 lines
575 B
C#
using AcDream.App.Plugins;
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namespace AcDream.App.Tests.Plugins;
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public class BufferedUiRegistryTests
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{
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[Fact]
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public void Drain_YieldsBufferedRegistrationsOnceThenEmpty()
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{
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var reg = new BufferedUiRegistry();
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reg.AddMarkupPanel("a.xml", new object());
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reg.AddMarkupPanel("b.xml", new object());
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var drained = reg.Drain();
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Assert.Equal(2, drained.Count);
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Assert.Equal("a.xml", drained[0].MarkupPath);
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Assert.Equal("b.xml", drained[1].MarkupPath);
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Assert.Empty(reg.Drain()); // consumed
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}
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}
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