Parse ForwardSpeed from UpdateMotion (0xF74C) InterpretedMotionState. Feed server-echoed RunRate into the player's MotionInterpreter so get_state_velocity produces the correct speed. Previously hardcoded at 1.0 (4.0 m/s), now matches character's Run skill. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| AnimationSequencerTests.cs | ||
| CellSurfaceTests.cs | ||
| CollisionPrimitivesTests.cs | ||
| MotionInterpreterTests.cs | ||
| PhysicsBodyTests.cs | ||
| PhysicsEngineTests.cs | ||
| PortalPlaneTests.cs | ||
| TerrainSurfaceTests.cs | ||