Move appearance rebinding, collision construction, default-pose resolution, local shadow ownership, and exact leave-world presentation into focused owners. Preserve retail parent ordering with staged validation, committed recovery, recursive attached-subtree withdrawal, and retryable exact teardown across parent, pickup, position, unwield, and pose-loss edges. Co-Authored-By: OpenAI Codex <codex@openai.com>
205 lines
7.3 KiB
C#
205 lines
7.3 KiB
C#
using System.Numerics;
|
|
using AcDream.App.Rendering;
|
|
using AcDream.App.Physics;
|
|
using AcDream.App.Streaming;
|
|
using AcDream.App.World;
|
|
using AcDream.Core.Net;
|
|
using AcDream.Core.Net.Messages;
|
|
using AcDream.Core.Physics;
|
|
using AcDream.Core.World;
|
|
using DatReaderWriter.DBObjs;
|
|
|
|
namespace AcDream.App.Tests.Rendering;
|
|
|
|
public sealed class LiveAppearanceAnimationTests
|
|
{
|
|
[Fact]
|
|
public void Capture_UsesCanonicalRecordEntityAndAnimationOwner()
|
|
{
|
|
const uint guid = 0x70000002u;
|
|
var runtime = new AcDream.App.World.LiveEntityRuntime(
|
|
new AcDream.App.Streaming.GpuWorldState(),
|
|
new AcDream.App.World.DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
|
|
var record = runtime.RegisterLiveEntity(new AcDream.Core.Net.WorldSession.EntitySpawn(
|
|
guid,
|
|
Position: null,
|
|
SetupTableId: null,
|
|
AnimPartChanges: Array.Empty<AcDream.Core.Net.Messages.CreateObject.AnimPartChange>(),
|
|
TextureChanges: Array.Empty<AcDream.Core.Net.Messages.CreateObject.TextureChange>(),
|
|
SubPalettes: Array.Empty<AcDream.Core.Net.Messages.CreateObject.SubPaletteSwap>(),
|
|
BasePaletteId: null,
|
|
ObjScale: null,
|
|
Name: "appearance fixture",
|
|
ItemType: null,
|
|
MotionState: null,
|
|
MotionTableId: null,
|
|
InstanceSequence: 1)).Record!;
|
|
WorldEntity entity = Entity(0x70000002u, 0x01000001u);
|
|
var state = new LiveEntityAnimationState
|
|
{
|
|
Entity = entity,
|
|
Setup = new Setup(),
|
|
Animation = new Animation(),
|
|
LowFrame = 0,
|
|
HighFrame = 0,
|
|
Framerate = 0f,
|
|
Scale = 1f,
|
|
PartTemplate = Array.Empty<LiveAnimationPartTemplate>(),
|
|
PartAvailability = Array.Empty<bool>(),
|
|
};
|
|
record.WorldEntity = entity;
|
|
record.AnimationRuntime = state;
|
|
|
|
LiveEntityAppearanceUpdateState captured = Assert.IsType<LiveEntityAppearanceUpdateState>(
|
|
LiveEntityAppearanceBinding.Capture(runtime, guid));
|
|
|
|
Assert.Same(entity, captured.Entity);
|
|
Assert.Same(state, captured.Animation);
|
|
}
|
|
|
|
[Fact]
|
|
public void RebindAppearance_PreservesEntitySequencerAndPlaybackState()
|
|
{
|
|
var setup = new Setup();
|
|
var animation = new Animation();
|
|
var sequencer = new AnimationSequencer(setup, new MotionTable(), new NullLoader());
|
|
var oldEntity = Entity(0x70000001u, 0x01000001u);
|
|
var state = new LiveEntityAnimationState
|
|
{
|
|
Entity = oldEntity,
|
|
Setup = setup,
|
|
Animation = animation,
|
|
LowFrame = 2,
|
|
HighFrame = 9,
|
|
Framerate = 30f,
|
|
Scale = 1f,
|
|
PartTemplate = [new LiveAnimationPartTemplate(0x01000001u, null, true)],
|
|
PartAvailability = [true],
|
|
CurrFrame = 6.5f,
|
|
Sequencer = sequencer,
|
|
};
|
|
IReadOnlyList<MeshRef> dressedParts =
|
|
[
|
|
new MeshRef(0x01000002u, Matrix4x4.Identity),
|
|
new MeshRef(0x01000003u, Matrix4x4.CreateTranslation(1f, 2f, 3f)),
|
|
];
|
|
|
|
oldEntity.ApplyAppearance(dressedParts, paletteOverride: null, partOverrides: []);
|
|
LiveEntityAppearanceBinding.RebindAnimation(
|
|
state,
|
|
oldEntity,
|
|
setup,
|
|
1.25f,
|
|
[
|
|
new LiveAnimationPartTemplate(0x01000002u, null, true),
|
|
new LiveAnimationPartTemplate(0x01000003u, null, true),
|
|
],
|
|
[true, true]);
|
|
|
|
Assert.Same(oldEntity, state.Entity);
|
|
Assert.Same(dressedParts, state.Entity.MeshRefs);
|
|
Assert.Same(sequencer, state.Sequencer);
|
|
Assert.Equal(6.5f, state.CurrFrame);
|
|
Assert.Equal((2, 9, 30f), (state.LowFrame, state.HighFrame, state.Framerate));
|
|
Assert.Equal(1.25f, state.Scale);
|
|
Assert.Equal(new[] { 0x01000002u, 0x01000003u },
|
|
state.PartTemplate.Select(part => part.GfxObjId));
|
|
}
|
|
|
|
[Fact]
|
|
public void CollisionCommit_DelayedOldIncarnationCannotMutateGuidReplacement()
|
|
{
|
|
const uint guid = 0x70000010u;
|
|
const uint cell = 0x01010001u;
|
|
var spatial = new GpuWorldState();
|
|
spatial.AddLandblock(new LoadedLandblock(
|
|
0x0101FFFFu,
|
|
new LandBlock(),
|
|
Array.Empty<WorldEntity>()));
|
|
var runtime = new LiveEntityRuntime(
|
|
spatial,
|
|
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
|
|
WorldSession.EntitySpawn first = Spawn(guid, cell, instance: 1);
|
|
runtime.RegisterLiveEntity(first);
|
|
WorldEntity oldEntity = runtime.MaterializeLiveEntity(
|
|
guid,
|
|
cell,
|
|
id => new WorldEntity
|
|
{
|
|
Id = id,
|
|
ServerGuid = guid,
|
|
SourceGfxObjOrSetupId = 0x02000010u,
|
|
Position = Vector3.One,
|
|
Rotation = Quaternion.Identity,
|
|
MeshRefs = Array.Empty<MeshRef>(),
|
|
ParentCellId = cell,
|
|
})!;
|
|
var registry = new ShadowObjectRegistry();
|
|
registry.Register(
|
|
oldEntity.Id,
|
|
0x01000010u,
|
|
oldEntity.Position,
|
|
oldEntity.Rotation,
|
|
radius: 0.5f,
|
|
worldOffsetX: 0f,
|
|
worldOffsetY: 0f,
|
|
landblockId: cell,
|
|
seedCellId: cell,
|
|
isStatic: false);
|
|
var builder = new LiveEntityCollisionBuilder(
|
|
_ => false,
|
|
_ => null,
|
|
new LiveEntityDefaultPoseResolver(
|
|
_ => null,
|
|
new NullLoader(),
|
|
dumpMotion: false));
|
|
LiveEntityAppearanceCollisionUpdate update =
|
|
Assert.IsType<LiveEntityAppearanceCollisionUpdate>(
|
|
LiveEntityAppearanceBinding.PrepareCollision(
|
|
runtime,
|
|
builder,
|
|
oldEntity,
|
|
new Setup(),
|
|
Array.Empty<uint>(),
|
|
first,
|
|
Vector3.Zero));
|
|
|
|
runtime.RegisterLiveEntity(Spawn(guid, cell, instance: 2));
|
|
|
|
Assert.False(LiveEntityAppearanceBinding.CommitCollision(
|
|
runtime,
|
|
registry,
|
|
update));
|
|
Assert.Equal(1, registry.RetainedRegistrationCount);
|
|
}
|
|
|
|
private static WorldSession.EntitySpawn Spawn(uint guid, uint cell, ushort instance) => new(
|
|
guid,
|
|
new CreateObject.ServerPosition(cell, 1f, 1f, 1f, 1f, 0f, 0f, 0f),
|
|
0x02000010u,
|
|
Array.Empty<CreateObject.AnimPartChange>(),
|
|
Array.Empty<CreateObject.TextureChange>(),
|
|
Array.Empty<CreateObject.SubPaletteSwap>(),
|
|
BasePaletteId: null,
|
|
ObjScale: 1f,
|
|
Name: "appearance collision fixture",
|
|
ItemType: null,
|
|
MotionState: null,
|
|
MotionTableId: null,
|
|
InstanceSequence: instance);
|
|
|
|
private static WorldEntity Entity(uint id, uint gfxObjId) => new()
|
|
{
|
|
Id = id,
|
|
ServerGuid = 0x50000001u,
|
|
SourceGfxObjOrSetupId = 0x02000001u,
|
|
Position = Vector3.Zero,
|
|
Rotation = Quaternion.Identity,
|
|
MeshRefs = [new MeshRef(gfxObjId, Matrix4x4.Identity)],
|
|
};
|
|
|
|
private sealed class NullLoader : IAnimationLoader
|
|
{
|
|
public Animation? LoadAnimation(uint id) => null;
|
|
}
|
|
}
|