acdream/tests
Erik c87b15303d refactor(lifetime): own render resource prefixes
Give terrain, sky, retained UI, portal preparation, and the update/render frame pair explicit single owners. Make shader, texture, text, bindless, and GL construction prefixes checked and retryable so partial failure cannot lose or replay resource ownership.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 14:42:14 +02:00
..
AcDream.App.Tests refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
AcDream.Bake.Tests fix(pipeline): MP1b review - bake CLI determinism + bounded memory 2026-07-05 22:14:31 +02:00
AcDream.Content.Tests fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Core.Net.Tests refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
AcDream.Core.Tests refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00