acdream/tests/AcDream.App.Tests/Rendering/LiveAppearanceAnimationTests.cs

65 lines
2.2 KiB
C#

using System.Numerics;
using AcDream.App.Rendering;
using AcDream.Core.Physics;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Tests.Rendering;
public sealed class LiveAppearanceAnimationTests
{
[Fact]
public void RebindAppearance_PreservesEntitySequencerAndPlaybackState()
{
var setup = new Setup();
var animation = new Animation();
var sequencer = new AnimationSequencer(setup, new MotionTable(), new NullLoader());
var oldEntity = Entity(0x70000001u, 0x01000001u);
var state = new GameWindow.AnimatedEntity
{
Entity = oldEntity,
Setup = setup,
Animation = animation,
LowFrame = 2,
HighFrame = 9,
Framerate = 30f,
Scale = 1f,
PartTemplate = [(0x01000001u, null)],
CurrFrame = 6.5f,
Sequencer = sequencer,
};
IReadOnlyList<MeshRef> dressedParts =
[
new MeshRef(0x01000002u, Matrix4x4.Identity),
new MeshRef(0x01000003u, Matrix4x4.CreateTranslation(1f, 2f, 3f)),
];
oldEntity.ApplyAppearance(dressedParts, paletteOverride: null, partOverrides: []);
GameWindow.RebindAnimatedEntityForAppearance(
state, oldEntity, setup, 1.25f, dressedParts);
Assert.Same(oldEntity, state.Entity);
Assert.Same(dressedParts, state.Entity.MeshRefs);
Assert.Same(sequencer, state.Sequencer);
Assert.Equal(6.5f, state.CurrFrame);
Assert.Equal((2, 9, 30f), (state.LowFrame, state.HighFrame, state.Framerate));
Assert.Equal(1.25f, state.Scale);
Assert.Equal(new[] { 0x01000002u, 0x01000003u },
state.PartTemplate.Select(part => part.GfxObjId));
}
private static WorldEntity Entity(uint id, uint gfxObjId) => new()
{
Id = id,
ServerGuid = 0x50000001u,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = [new MeshRef(gfxObjId, Matrix4x4.Identity)],
};
private sealed class NullLoader : IAnimationLoader
{
public Animation? LoadAnimation(uint id) => null;
}
}