Publish the exact completed walk landscape set as the typed retained particle-view product. Apply retail CLandCell membership versus constant-true non-null CEnvCell eligibility while preserving the x87 distance and AP-116 behavior. Delete the null-root terrain visibility reconstruction and the dead drawable-cell point-light feedback chain. Retire AP-117, correct AP-85 and AD-21, and keep directional shadows, building degrade, AP-232, probes, RHI, shaders, and DAT outside this chunk. Automated return: Release 0 warnings/0 errors; Core VFX 111/111; App particle/frame/renderer/terrain 146/146; warmed production allocation 1/1 at 0 B. First official hermetic artifact s5-c1-hermetic-20260904 is preserved at 16759/16760 with only the stale 162-row assertion; after the bounded 161 correction, exact pin 1/1 and fresh s5-c1-hermetic-corrected-20260904 16760/16760. InstalledDat 385 pass, 10 documented failures, 1 documented skip, no new identity. Mutation 1: making EnvCell eligibility set-dependent first failed ParticleSystemTests.cs:553 Assert.True, expected true actual false. Mutation 2: making outdoor eligibility constant true first failed ParticleSystemTests.cs:559 Assert.False, expected false actual true. Mutation 3: feeding the diagnostic union first failed WorldSceneRendererTests.cs:279 HashSet equality, expected [16842755], actual [16843008, 16842755]. Mutation 4: restoring CollectVisibleCells first failed TerrainParticleCellVisibilityTests.cs:37 and named TerrainModernRenderer.cs. Mutation 5: restoring ObserveDrawableCells first failed TerrainParticleCellVisibilityTests.cs:37 and named WorldRenderFrameBuilder.cs. Mutation 6: changing the inclusive boundary from <= to < first failed ParticleSystemTests.cs:519 Assert.True, expected true actual false. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using AcDream.App.Tests.Rendering.Walk;
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namespace AcDream.App.Tests.Rendering;
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/// <summary>
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/// Campaign OVERHAUL S5-c1: the null-root terrain path remains a safety draw,
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/// but it may not reconstruct or publish a competing cell-visibility answer.
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/// The same architecture pin protects the deleted point-light feedback seam.
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/// </summary>
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public sealed class TerrainParticleCellVisibilityTests
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{
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[Fact]
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public void ProductionRetainsNoReconstructedVisibilityOrLightFeedbackSymbols()
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{
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string sourceRoot = Path.Combine(WalkOracleTraceRepoRoot.Find(), "src");
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string[] production = Directory.GetFiles(
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sourceRoot,
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"*.cs",
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SearchOption.AllDirectories);
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string[] forbidden =
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[
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"CollectVisibleCells",
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"TerrainVisibleCellIds",
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"ObserveDrawableCells",
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"ClearDrawableCells",
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];
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foreach (string symbol in forbidden)
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{
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string[] owners = production
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.Where(path => File.ReadAllText(path).Contains(
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symbol,
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StringComparison.Ordinal))
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.Select(path => Path.GetRelativePath(sourceRoot, path))
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.OrderBy(path => path, StringComparer.Ordinal)
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.ToArray();
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Assert.True(
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owners.Length == 0,
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$"Production symbol {symbol} remains in: {string.Join(", ", owners)}");
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}
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}
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}
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