acdream/tests/AcDream.Core.Tests/Streaming
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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DungeonStreamingGateTests.cs fix(streaming): #145 — teleport re-use via server-authoritative placement 2026-06-20 21:38:00 +02:00
GpuWorldStateTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
GpuWorldStateTwoTierTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
LandblockStreamerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
StreamingControllerDungeonGateTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
StreamingControllerPriorityApplyTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
StreamingControllerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
StreamingControllerTwoTierTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
StreamingRegionTests.cs feat(A.5 T4): StreamingRegion ComputeFirstTickDiff 2026-05-09 22:34:55 +02:00
StreamingRegionTwoTierTests.cs fix(A.5 T4-T6): bootstrap guard + dead enum + test cleanups 2026-05-09 22:49:35 +02:00