acdream/tests/AcDream.App.Tests/UI/UiCompositeShutdownTests.cs
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00

118 lines
4.1 KiB
C#

using AcDream.App.Rendering;
using AcDream.App.UI;
namespace AcDream.App.Tests.UI;
public sealed class UiCompositeShutdownTests
{
[Fact]
public void UiHostShutdownRetainsFailedInputAndProtectsDependentOwners()
{
var calls = new List<string>();
bool failInput = true;
ResourceShutdownTransaction transaction = UiHost.CreateShutdownTransaction(
[
() => calls.Add("last-input"),
() =>
{
calls.Add("failed-input");
if (failInput)
throw new InvalidOperationException("synthetic unsubscribe failure");
},
],
() => calls.Add("input-state"),
() => calls.Add("windows"),
() => calls.Add("text"));
Assert.Throws<AggregateException>(transaction.CompleteOrThrow);
Assert.Equal(1, calls.Count(call => call == "last-input"));
Assert.Equal(3, calls.Count(call => call == "failed-input"));
Assert.DoesNotContain("input-state", calls);
Assert.DoesNotContain("windows", calls);
Assert.DoesNotContain("text", calls);
failInput = false;
transaction.CompleteOrThrow();
Assert.True(transaction.IsComplete);
Assert.Equal(1, calls.Count(call => call == "last-input"));
Assert.Equal(4, calls.Count(call => call == "failed-input"));
Assert.Equal(1, calls.Count(call => call == "input-state"));
Assert.Equal(1, calls.Count(call => call == "windows"));
Assert.Equal(1, calls.Count(call => call == "text"));
}
[Fact]
public void UiHostShutdownRetriesRendererWithoutReplayingWindowManager()
{
int windowCalls = 0;
int rendererCalls = 0;
bool failRenderer = true;
ResourceShutdownTransaction transaction = UiHost.CreateShutdownTransaction(
[],
() => { },
() => windowCalls++,
() =>
{
rendererCalls++;
if (failRenderer)
throw new InvalidOperationException("synthetic renderer failure");
});
Assert.Throws<AggregateException>(transaction.CompleteOrThrow);
Assert.Equal(1, windowCalls);
Assert.Equal(2, rendererCalls);
failRenderer = false;
transaction.CompleteOrThrow();
Assert.True(transaction.IsComplete);
Assert.Equal(1, windowCalls);
Assert.Equal(3, rendererCalls);
}
[Fact]
public void RetailRuntimeShutdownReentersSafelyAndGatesHostBehindControllers()
{
var calls = new List<string>();
bool failGameplay = true;
ResourceShutdownTransaction? transaction = null;
transaction = RetailUiRuntime.CreateShutdownTransaction(
() => calls.Add("persistence"),
() => calls.Add("visibility"),
() =>
{
calls.Add("item");
transaction!.CompleteOrThrow();
},
() =>
{
calls.Add("gameplay");
if (failGameplay)
throw new InvalidOperationException("synthetic controller failure");
},
() => calls.Add("dialogs"),
() => calls.Add("panels"),
() => calls.Add("host"));
Assert.Throws<AggregateException>(transaction.CompleteOrThrow);
Assert.Equal(1, calls.Count(call => call == "persistence"));
Assert.Equal(1, calls.Count(call => call == "visibility"));
Assert.Equal(1, calls.Count(call => call == "item"));
Assert.Equal(3, calls.Count(call => call == "gameplay"));
Assert.DoesNotContain("dialogs", calls);
Assert.DoesNotContain("panels", calls);
Assert.DoesNotContain("host", calls);
failGameplay = false;
transaction.CompleteOrThrow();
Assert.True(transaction.IsComplete);
Assert.Equal(1, calls.Count(call => call == "item"));
Assert.Equal(1, calls.Count(call => call == "dialogs"));
Assert.Equal(1, calls.Count(call => call == "panels"));
Assert.Equal(1, calls.Count(call => call == "host"));
}
}