acdream/tests/AcDream.App.Tests/Streaming
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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GpuWorldStateActivatorTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
GpuWorldStateAnimatedIndexTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
GpuWorldStateVisibilityTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LandblockRetirementCoordinatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
StreamingControllerReadinessTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TeleportLandblockTransitionTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
TeleportTransitCoordinatorTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00