Port the retail high/low material-lighting cadence for successful world clicks, keep it instance-scoped in the modern renderer, and restore authored lighting after 0.8 seconds. Correct the selection oracle and pin timing plus per-frame buffer lifecycle with tests. Co-authored-by: Codex <codex@openai.com>
75 lines
2 KiB
C#
75 lines
2 KiB
C#
using AcDream.App.Rendering.Selection;
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namespace AcDream.App.Tests.Rendering;
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public sealed class RetailSelectionLightingPulseTests
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{
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[Fact]
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public void ClickRunsRetailHighLowHighLowRestoreCadence()
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{
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double now = 10d;
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var pulse = new RetailSelectionLightingPulse(() => now);
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pulse.Start(0x5000_1234u);
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AssertLighting(pulse, 0x5000_1234u, RetailSelectionLighting.High);
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now = 10.199;
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pulse.Tick();
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AssertLighting(pulse, 0x5000_1234u, RetailSelectionLighting.High);
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now = 10.2;
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pulse.Tick();
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AssertLighting(pulse, 0x5000_1234u, RetailSelectionLighting.Low);
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now = 10.4;
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pulse.Tick();
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AssertLighting(pulse, 0x5000_1234u, RetailSelectionLighting.High);
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now = 10.6;
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pulse.Tick();
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AssertLighting(pulse, 0x5000_1234u, RetailSelectionLighting.Low);
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now = 10.8;
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pulse.Tick();
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Assert.False(pulse.TryGet(0x5000_1234u, out _));
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}
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[Fact]
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public void LongFrameAdvancesOnlyOneRetailGlobalLoopFlip()
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{
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double now = 1d;
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var pulse = new RetailSelectionLightingPulse(() => now);
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pulse.Start(0x5000_1234u);
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now = 20d;
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pulse.Tick();
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AssertLighting(pulse, 0x5000_1234u, RetailSelectionLighting.Low);
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}
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[Fact]
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public void NewClickRestoresOldTargetAndRestartsHighOnNewTarget()
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{
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double now = 4d;
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var pulse = new RetailSelectionLightingPulse(() => now);
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pulse.Start(0x5000_0001u);
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now = 4.2;
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pulse.Tick();
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AssertLighting(pulse, 0x5000_0001u, RetailSelectionLighting.Low);
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pulse.Start(0x5000_0002u);
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Assert.False(pulse.TryGet(0x5000_0001u, out _));
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AssertLighting(pulse, 0x5000_0002u, RetailSelectionLighting.High);
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}
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private static void AssertLighting(
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RetailSelectionLightingPulse pulse,
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uint serverGuid,
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RetailSelectionLighting expected)
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{
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Assert.True(pulse.TryGet(serverGuid, out var actual));
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Assert.Equal(expected, actual);
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}
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}
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