Process animation completion at the retail process_hooks boundary, then run targeting, movement, PartArray completion, and PositionManager in the named UpdateObjectInternal order for local, remote, hidden, and position-less animated objects. Retire TS-42 with deterministic conformance coverage.\n\nCo-authored-by: OpenAI Codex <codex@openai.com> |
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| .. | ||
| InboundInterpretedMotionFactoryTests.cs | ||
| PlayerMovementHiddenTests.cs | ||
| PlayerOutboundPositionTests.cs | ||
| ProjectileControllerTests.cs | ||
| RemotePhysicsUpdaterTests.cs | ||
| RemoteTeleportControllerTests.cs | ||
| RemoteTeleportHookTests.cs | ||
| RemoteTeleportPlacementTests.cs | ||