Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
using AcDream.Content;
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using AcDream.Core.Content;
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using DatReaderWriter.Lib.IO;
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using DatReaderWriter.Options;
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using System.Collections.ObjectModel;
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using System.Diagnostics.CodeAnalysis;
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namespace AcDream.App.Tests;
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/// <summary>
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/// Test-only raw DatCollection which can be passed through the same bounded
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/// abstraction as production without changing DAT fixture setup code.
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/// </summary>
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public sealed class BoundedTestDatCollection : DatReaderWriter.DatCollection, IDatReaderWriter
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{
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private readonly DatCollectionAdapter _bounded;
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public BoundedTestDatCollection(
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string datDirectory,
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DatAccessType datAccessType = DatAccessType.Read)
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: base(new DatCollectionOptions
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{
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DatDirectory = datDirectory,
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AccessType = datAccessType,
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IndexCachingStrategy = IndexCachingStrategy.OnDemand,
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FileCachingStrategy = FileCachingStrategy.Never,
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})
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{
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_bounded = new DatCollectionAdapter(this);
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}
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public BoundedTestDatCollection(DatCollectionOptions options)
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: base(options)
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{
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_bounded = new DatCollectionAdapter(this);
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}
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string IDatReaderWriter.SourceDirectory => _bounded.SourceDirectory;
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IDatDatabase IDatReaderWriter.Portal => _bounded.Portal;
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IDatDatabase IDatReaderWriter.Cell => _bounded.Cell;
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ReadOnlyDictionary<uint, IDatDatabase> IDatReaderWriter.CellRegions => _bounded.CellRegions;
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IDatDatabase IDatReaderWriter.HighRes => _bounded.HighRes;
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IDatDatabase IDatReaderWriter.Language => _bounded.Language;
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IDatDatabase IDatReaderWriter.Local => _bounded.Local;
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ReadOnlyDictionary<uint, uint> IDatReaderWriter.RegionFileMap => _bounded.RegionFileMap;
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int IDatReaderWriter.PortalIteration => _bounded.PortalIteration;
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int IDatReaderWriter.CellIteration => _bounded.CellIteration;
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int IDatReaderWriter.HighResIteration => _bounded.HighResIteration;
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int IDatReaderWriter.LanguageIteration => _bounded.LanguageIteration;
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[return: MaybeNull]
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T IDatObjectSource.Get<T>(uint fileId) =>
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_bounded.Get<T>(fileId);
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bool IDatObjectSource.TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value)
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=> _bounded.TryGet(fileId, out value);
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IEnumerable<uint> IDatReaderWriter.GetAllIdsOfType<T>() =>
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_bounded.GetAllIdsOfType<T>();
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bool IDatReaderWriter.TryGetFileBytes(
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uint regionId,
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uint fileId,
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ref byte[] bytes,
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out int bytesRead) =>
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_bounded.TryGetFileBytes(regionId, fileId, ref bytes, out bytesRead);
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IEnumerable<IDatReaderWriter.IdResolution> IDatReaderWriter.ResolveId(uint id) =>
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_bounded.ResolveId(id);
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bool IDatReaderWriter.TrySave<T>(T obj, int iteration) =>
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_bounded.TrySave(obj, iteration);
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bool IDatReaderWriter.TrySave<T>(uint regionId, T obj, int iteration) =>
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_bounded.TrySave(regionId, obj, iteration);
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}
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