Phase K final commit. Settings panel with click-to-rebind UX on top of the K.1+K.2 input architecture, plus the roadmap / ISSUES / memory updates that retire Phase K. InputDispatcher gains BeginCapture / CancelCapture / IsCapturing / SetBindings — modal capture suppresses normal action firing for the next chord. Esc cancels (returns sentinel default chord); modifier-only keys don't complete capture; non-modifier key down with current modifier mask completes. IPanelRenderer + ImGuiPanelRenderer + FakePanelRenderer gain BeginMainMenuBar / EndMainMenuBar / BeginMenu / EndMenu / MenuItem primitives. SettingsVM owns a draft copy of KeyBindings with explicit Save / Cancel / Reset semantics. Click-to-rebind enters dispatcher capture mode; on chord captured, conflict-detect against draft (excluding the action being rebound itself); surface a ConflictPrompt when the chord collides; ResolveConflict(replace=true|false) commits or reverts. ResetActionToDefault restores a single action to RetailDefaults(); ResetAllToDefaults rebuilds the entire draft. Save invokes the onSave callback (which writes JSON + swaps the live dispatcher's bindings). SettingsPanel renders 8 retail-keymap-categorized CollapsingHeader sections (Movement, Postures, Camera, Combat, UI panels, Chat, Hotbar, Emotes). Per action: name + current binding(s) summary + "Rebind"/"Reset" buttons. Conflict prompt at the top when pending. Save / Cancel / "Reset all to retail defaults" at the top. GameWindow registers SettingsPanel + wires F11 → ToggleOptionsPanel → IsVisible toggle, plus a top-of-frame ImGui MainMenuBar with View → Settings/Vitals/Chat/Debug entries (calls ImGui directly — the abstraction methods exist for backend portability but the host doesn't own a menu-bar surface). Tests: +37 across InputDispatcherCaptureTests (7), IPanelRendererMainMenuBarTests (9), SettingsVMTests (13), SettingsPanelTests (8). Solution total 1220 green. Roadmap (docs/plans/2026-04-11-roadmap.md) appends Phase K shipped section after Phase J with K.1a–K.3 commit SHAs. ISSUES.md files Phase L deferred work as #L.1–#L.8 (hotbar UI, spellbook favorites, combat-mode dispatch, F-key panels, floating chat windows, UI layout save/load, joystick bindings, plugin input subscription) and adds #21–#25 to Recently closed. project_input_pipeline.md updated to shipped state. CLAUDE.md gets an input-pipeline reference. Closes Phase K. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
84 lines
2.5 KiB
C#
84 lines
2.5 KiB
C#
namespace AcDream.UI.Abstractions.Tests;
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/// <summary>
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/// K.3: <see cref="IPanelRenderer"/> gains a top-of-screen menu-bar
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/// surface for global navigation. Same shape as ImGui's main menu bar:
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/// open with <c>BeginMainMenuBar</c>, drop top-level menus with
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/// <c>BeginMenu</c>, drop clickable items with <c>MenuItem</c> (which
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/// returns true on the frame the user clicks).
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/// </summary>
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public sealed class IPanelRendererMainMenuBarTests
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{
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[Fact]
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public void BeginMainMenuBar_records_call_and_returns_default_true()
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{
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var r = new FakePanelRenderer();
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bool result = r.BeginMainMenuBar();
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Assert.True(result);
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Assert.Contains(r.Calls, c => c.Method == "BeginMainMenuBar");
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}
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[Fact]
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public void BeginMainMenuBar_returns_override_when_set()
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{
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var r = new FakePanelRenderer { MainMenuBarReturns = false };
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Assert.False(r.BeginMainMenuBar());
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}
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[Fact]
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public void EndMainMenuBar_records_call()
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{
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var r = new FakePanelRenderer();
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r.EndMainMenuBar();
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Assert.Contains(r.Calls, c => c.Method == "EndMainMenuBar");
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}
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[Fact]
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public void BeginMenu_records_label_and_returns_default_true()
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{
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var r = new FakePanelRenderer();
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bool result = r.BeginMenu("View");
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Assert.True(result);
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var call = Assert.Single(r.Calls, c => c.Method == "BeginMenu");
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Assert.Equal("View", call.Args[0]);
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}
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[Fact]
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public void BeginMenu_returns_override_when_set()
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{
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var r = new FakePanelRenderer { MenuReturns = false };
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Assert.False(r.BeginMenu("View"));
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}
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[Fact]
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public void EndMenu_records_call()
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{
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var r = new FakePanelRenderer();
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r.EndMenu();
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Assert.Contains(r.Calls, c => c.Method == "EndMenu");
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}
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[Fact]
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public void MenuItem_records_label_and_shortcut()
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{
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var r = new FakePanelRenderer();
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r.MenuItem("Settings", "F11");
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var call = Assert.Single(r.Calls, c => c.Method == "MenuItem");
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Assert.Equal("Settings", call.Args[0]);
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Assert.Equal("F11", call.Args[1]);
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}
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[Fact]
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public void MenuItem_returns_override_when_set()
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{
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var r = new FakePanelRenderer { MenuItemReturns = true };
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Assert.True(r.MenuItem("Settings"));
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}
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[Fact]
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public void MenuItem_default_returns_false_unsclicked()
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{
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var r = new FakePanelRenderer();
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Assert.False(r.MenuItem("Settings"));
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}
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}
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