acdream/tests/AcDream.App.Tests
Erik cf85ea4e17 feat(render): R1 — InteriorEntityPartition (3-bucket per-cell entity split)
Pure helper splitting a frame's entities into live-dynamic / per-cell statics /
outdoor scenery, by the same precedence as WbDrawDispatcher.ResolveEntitySlot
(serverGuid first — live entities have no ParentCellId). Feeds the per-cell
DrawInside loop. 3 unit tests, GL-free.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 19:53:42 +02:00
..
Rendering feat(render): R1 — InteriorEntityPartition (3-bucket per-cell entity split) 2026-06-02 19:53:42 +02:00
AcDream.App.Tests.csproj refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00
RuntimeOptionsTests.cs chore(render): Phase A8.F — strip ACDREAM_A8_DIAG_* step-disable flags (keep PROBE_VIS) 2026-05-29 11:25:00 +02:00