acdream/docs/plans
Erik af5d424df0 docs: T5 comprehensive gate verdict - PARTIAL PASS; #108/#109/#97 closed, #117-#120 filed
The single comprehensive visual gate (2026-06-11, user-driven):

CONFIRMED (user axioms): doors block both ways incl. off-center (#99
visual pass), cellar descent/ascent clean + #108 grass-sweep GONE, inn
2nd floor clean (#97 CLOSED), interiors stable through doorways incl.
edge-on, #109 far-door oscillation GONE, formerly-popping stairs now
stable at all ranges. The entire T6/BR-7 collision port passed 100%.

REMAINING (render, filed at mechanism level - no live whack-a-mole):
- #117 aperture-shaped see-through: doors/interiors visible through
  terrain hills and through nearer buildings (the far-Z punch erases
  occluder depth at aperture pixels). Decomp direction:
  DrawPortalPolyInternal depth state vs draw order.
- #118 character clipped + vanishes momentarily on house exit
  (viewer-indoor/player-outdoor transition frames; local-player
  partition / aperture-clip suspects).
- #119 old-tower stairs partially invisible + extraneous water barrel
  (pre-existing); T5-log lead: [up-null] 0x010002B4 + 0x010008A8
  cached EMPTY render data, permanently invisible.
- #120 [pv-ERROR] in-place propagation tripwire at depth 128 on the
  cottage interior cells (T2 convergence invariant break, self-detected
  during the gate) - investigate FIRST.

Rain-indoors not verifiable (clear weather).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 15:46:30 +02:00
..
2026-04-10-phase-1-terrain-and-plugin-scaffold.md docs: phase 1 implementation plan 2026-04-10 09:17:49 +02:00
2026-04-10-phase-2-static-meshes-design.md docs(phase-2): refine design after DatReaderWriter spike 2026-04-10 17:18:43 +02:00
2026-04-10-phase-2-static-meshes-plan.md docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch) 2026-04-10 17:27:53 +02:00
2026-04-10-phase-2b-design.md docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api 2026-04-10 20:00:23 +02:00
2026-04-10-phase-2b-plan.md docs: phase 2b implementation plan (9 tasks) 2026-04-10 20:13:03 +02:00
2026-04-10-phase-3c-terrain-blending-plan.md docs(plan): Phase 3c terrain blending plan 2026-04-10 23:43:04 +02:00
2026-04-10-phase-4-networking-design.md docs(plan): Phase 4 networking design 2026-04-10 22:31:26 +02:00
2026-04-10-plugin-architecture-design.md docs: plugin architecture design 2026-04-10 09:11:52 +02:00
2026-04-11-roadmap.md docs(render): Phase W — W2a shipped+verified + baseline handoff 2026-06-02 10:55:21 +02:00
2026-04-13-rendering-rebuild.md fix(movement): jump works locally (airborne velocity preserved) 2026-04-14 00:12:11 +02:00
2026-04-23-sky-weather-lightning-port.md docs(sky): port plan for PhysicsScript/fog/lightning/crossfade 2026-04-24 10:53:46 +02:00
2026-04-24-ui-framework.md feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot 2026-04-25 00:43:46 +02:00
2026-04-27-phase-c1-pes-particles.md feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
2026-04-29-movement-collision-conformance.md docs(phys L.2g): slice 1 shipped handoff + B.4 gap discovery + plan-of-record 2026-05-12 23:17:05 +02:00
2026-04-30-sky-pes-port.md docs(plans): #36 sky-PES dispatch port plan + .gitignore for retail-debugger scratch 2026-04-30 23:00:46 +02:00
2026-05-08-phase-n5-perf-baseline.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
2026-05-09-phase-n5b-perf-baseline.md docs(N.5b T10): roadmap + ISSUES + CLAUDE.md + perf baseline updates 2026-05-09 13:03:14 +02:00
2026-05-10-perf-tiers-2-3-roadmap.md docs(perf): roadmap for Tier 2 + Tier 3 entity-dispatcher optimizations 2026-05-10 09:38:38 +02:00
2026-05-11-phase-n6-perf-baseline.md docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00
2026-05-12-milestones.md docs: abandon two-pipe render approach; scope Phase U (unified retail-faithful pipeline) 2026-05-30 11:35:41 +02:00
2026-05-12-phase-c1.5b-handoff.md docs(vfx #C.1.5b): handoff for next slice (issue #56 + EnvCell statics) 2026-05-11 18:22:01 +02:00
2026-06-11-building-render-port-plan.md docs: T5 comprehensive gate verdict - PARTIAL PASS; #108/#109/#97 closed, #117-#120 filed 2026-06-11 15:46:30 +02:00
animation-system-audit.md docs(anim): Phase L.1a animation system audit 2026-04-28 10:38:58 +02:00