The user's first Campaign OP connected gate (ACDREAM_RETAIL_UI=1, live ACE) failed: Character/Chat/Config tabs render blank, only Exit Game of the seven Gameplay buttons visibly acted. A live-DAT mount probe (committed, env-gated) proves the panel BUILDS completely — root UiTabPanel with a 4-entry tab table, all four page slots, all three page ListBoxes as UiTemplateListBox with row templates, all seven buttons as UiButton — and the three page controllers' Bind() run at mount. So the defect is in the live render/input path the whole fixture suite never exercises (mount -> ActivateTabs -> tab-click SwitchTo -> row draw / button hit-test): the OP2-blast structural-false-negative class. Blocks the OP3-OP6 gates; needs a dedicated debug slice + a gate-representative test, not a guess. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
99 lines
4.4 KiB
C#
99 lines
4.4 KiB
C#
using System.IO;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// TEMPORARY gate-failure probe (Campaign OP connected gate, 2026-08-11):
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/// the user's first connected gate found Character/Chat/Config tabs BLANK
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/// and six of seven Gameplay buttons dead, while every fixture-driven
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/// conformance test passes — the structural-false-negative class the OP2
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/// blast review named. This probe runs the PRODUCTION mount path (live
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/// DATs, the host-slot import the composition uses) and dumps what each
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/// page controller actually resolves. Env-gated like the fixture
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/// generator so CI/dat-less runs skip it.
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/// </summary>
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public sealed class OptionsPanelLiveMountProbeTests
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{
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[Fact]
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public void ProbeLiveMountShapes()
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{
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if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_LIVE_MOUNT") != "1")
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return;
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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// The production mount: host 0x2100006E slot 0x1000018D (the shape
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// OptionsPanelController documents; RetailUiRuntime.MountOptionsPanel
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// resolves the SAME way — keep in sync with it).
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ElementInfo root = LayoutImporter.ImportInfos(dats, 0x2100006Eu, 0x1000018Du);
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ImportedLayout layout = LayoutImporter.Build(root, _ => (0u, 0, 0), null);
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Console.WriteLine($"[probe] root id=0x{root.Id:X8} type={root.Type} children={root.Children.Count}");
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DumpTree(root, 0, maxDepth: 3);
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// What does the flat index hold for the load-bearing ids?
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foreach (uint id in new[]
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{
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0x10000208u, // tab control
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0x10000212u, 0x10000211u, 0x1000050Cu, 0x10000213u, // page slots
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0x100001FAu, // Character ListBox
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0x1000050Du, // Chat ListBox
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0x10000200u, // Config ListBox
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0x10000203u, 0x10000617u, 0x100005CCu, // gameplay buttons: exit-char-sel, exit game, mouse turning
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0x10000206u, 0x10000207u, // UA / RA
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})
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{
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UiElement? el = layout.FindElement(id);
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Console.WriteLine($"[probe] flat 0x{id:X8} -> {(el is null ? "MISSING" : el.GetType().Name)}");
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}
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// The tab panel + its authored table, as production sees it.
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if (layout.FindElement(0x10000208u) is UiTabPanel tabs)
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{
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Console.WriteLine($"[probe] tab table entries={tabs.Tabs.Count}");
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foreach (UiTabTableEntry t in tabs.Tabs)
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Console.WriteLine($"[probe] button=0x{t.ButtonElementId:X8} page=0x{t.PageElementId:X8} default={t.IsDefault}");
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}
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// Scoped lookups per page slot — what each page controller's Bind does.
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foreach ((uint slot, uint listBox, string name) in new[]
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{
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(0x10000211u, 0x100001FAu, "Character"),
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(0x1000050Cu, 0x1000050Du, "Chat"),
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(0x10000213u, 0x10000200u, "Config"),
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})
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{
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UiElement? slotEl = layout.FindElement(slot);
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if (slotEl is null)
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{
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Console.WriteLine($"[probe] {name}: SLOT 0x{slot:X8} MISSING from flat index");
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continue;
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}
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UiElement? scoped = UiElement.FindDescendant(slotEl, listBox);
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Console.WriteLine(
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$"[probe] {name}: slot=0x{slot:X8}({slotEl.GetType().Name}, children={slotEl.Children.Count}) "
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+ $"scoped-listbox 0x{listBox:X8} -> {(scoped is null ? "MISSING" : scoped.GetType().Name)}");
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if (scoped is UiTemplateListBox tlb)
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Console.WriteLine($"[probe] templates={tlb.Templates.Count} scrollbarId=0x{tlb.ScrollbarElementId:X8}");
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}
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}
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private static void DumpTree(ElementInfo node, int depth, int maxDepth)
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{
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if (depth > maxDepth) return;
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Console.WriteLine(
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$"[probe] {new string(' ', depth * 2)}0x{node.Id:X8} T={node.Type} "
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+ $"kids={node.Children.Count} tabTable={node.TabTable.Count} tmpl={node.TemplateList.Count}");
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foreach (ElementInfo child in node.Children)
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DumpTree(child, depth + 1, maxDepth);
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}
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}
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