acdream/tests/AcDream.Core.Tests
Erik 1bd2b30291
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fix(ui): restore retail vitals and window interactions
2026-08-20 13:26:35 +02:00
..
Audio test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
CharGen fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering) 2026-08-16 14:16:14 +02:00
Chat fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Conformance ci: tag DAT-dependent tests into the InstalledDat lane; drop invariant workaround 2026-08-19 11:19:14 +02:00
Fixtures fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
Input test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Items test: finish diagnostic classification 2026-08-18 13:41:17 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
Player fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Plugins fix(plugins): close LA5 ownership races 2026-08-14 19:28:14 +02:00
Properties build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Rendering test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Streaming test: observe landblock worker joins 2026-08-18 13:03:30 +02:00
Terrain test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
World feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
AcDream.Core.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00