Detailed briefing for the next agent picking up Phase N.5 (Modern Rendering Path: bindless textures + glMultiDrawElementsIndirect on N.4's foundation). Covers: - Where N.4 left things (commits, what works, gotchas inherited) - The two-feature pairing (why bindless + indirect together) - Files to read first (WB shaders, our dispatcher, CLAUDE.md cribs) - 8 brainstorm questions to resolve before spec - Spec + plan structure (matching N.4's pattern) - Acceptance criteria - Things to explicitly NOT do Sized for a fresh session to pick up cold without spelunking through months of session history. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||