acdream/tests/AcDream.Core.Tests
Erik 08fbbef3c4 feat(physics): PositionManager combiner class + 6 unit tests (L.3.2)
Pure-function ComputeOffset(dt, pos, seqVel, ori, interp, maxSpeed) →
Vector3. Combines animation root motion (seqVel × dt rotated by body
orientation) with InterpolationManager.AdjustOffset world-space
correction. Mirrors retail CPhysicsObj::UpdateObjectInternal
(acclient @ 0x00513730).

Composed into RemoteMotion in subsequent task (L.3.1+L.3.2 Task 3);
not yet consumed.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-03 10:13:02 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Input feat(input): #24 Phase K.2 - auto-enter player mode at login + MMB mouse-look + DebugPanel free-fly + Tab to chat-input focus 2026-04-26 09:20:17 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
Physics feat(physics): PositionManager combiner class + 6 unit tests (L.3.2) 2026-05-03 10:13:02 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering feat(app): Phase B.2 — ChaseCamera (third-person follow camera) 2026-04-12 14:26:20 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming fix(app): Phase A.1 — pending-spawn list in GpuWorldState (proper fix) 2026-04-11 23:19:40 +02:00
Terrain fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention 2026-04-21 13:20:59 +02:00
Textures feat(core): SurfaceDecoder — add PFID_P8, PFID_R8G8B8, and PFID_X8R8G8B8 2026-04-11 19:23:57 +02:00
Vfx feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
World Merge feature/animation-system-complete — Phase L.1c animation MVP 2026-04-29 10:50:59 +02:00
AcDream.Core.Tests.csproj feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis) 2026-04-11 22:01:45 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00