acdream/src/AcDream.App/Rendering/Walk
Erik c1a029edf9 feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm
The moving-fixture divergence was the building degrade ladder:
GfxObjDegradeInfo::get_degrade @0x0051e4b0 (Ghidra-verified - BN's
FPU-flag pseudo-C misread BOTH arm selection and one formula) slides
each level's threshold from ideal toward MAX as the multiplier
approaches 1, and the live client runs the positive arm at ~0.99, so
level 0's portal-bearing BSP survives to ~max_dist (48 for the Holtburg
cottages), not ideal (24). The recon note's "deg_mul = -0.99" was a
sign misread; the negative arm's threshold slides toward MIN and
contradicts the fixtures from both directions. With the two-arm port,
holtburg-walkout, holtburg-transitions, and holtburg-walkabout pass
every pairable frame - the walkout-F2 microscope's prediction
(103,100 | 100x3 | 124 through the cottage exit views) landed exactly.

Also this round, falsified and reverted: a BN-driven swap of the
portal walker's negative/in-plane arms (Ghidra shows side 1 = negative
EMITS, side 2 = in-plane does not - the original port was correct; the
swap broke four fixtures). The walker docs and unit tests now pin the
Ghidra-verified truth table.

Parked with findings: foundry-entry F67 (right flood set, one
plane-side classification at the +/-eps boundary orders 11d before
116/118) and doorway-still (retail shows zero floods at a pose one
meter from walkout-F2's flooding pose; multi-portal clip boundary).

Suites: Walk 124/3 skips; hermetic 6,687/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 11:34:45 +02:00
..
LandWalkOrder.cs feat(render) Campaign FW1: port the retail landscape draw-order machinery 2026-08-30 09:35:26 +02:00
RetailFrameWalk.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkBuilding.cs feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm 2026-08-30 11:34:45 +02:00
WalkEvents.cs feat(render) Campaign FW1: the walk event vocabulary 2026-08-30 09:36:51 +02:00
WalkLandscape.cs feat(render) Campaign FW1: the frame-walk composition root 2026-08-30 10:06:09 +02:00
WalkPView.cs feat(render) Campaign FW1: port the PView interior flood 2026-08-30 09:58:28 +02:00
WalkScreenClip.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkViews.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkVisibilityMath.cs feat(render) Campaign FW1: flood decomp appendix + the visibility math port 2026-08-30 09:44:49 +02:00
WalkWorld.cs feat(render) Campaign FW1: FIRST TRACE CONFORMANCE GREEN (foundry-deep) 2026-08-30 10:23:39 +02:00