Adds WorldEntitySnapshot, IGameState, IEvents abstractions; WorldEvents implements replay-on-subscribe with per-handler exception swallowing; WorldGameState tracks entities; AppPluginHost exposes all three; stubs wired in Program.cs to keep build green ahead of Task 9 live wiring. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
13 lines
365 B
C#
13 lines
365 B
C#
// src/AcDream.Plugin.Abstractions/IPluginHost.cs
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namespace AcDream.Plugin.Abstractions;
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/// <summary>
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/// Entry point for a plugin into the acdream runtime. The surface will grow
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/// across phases as more systems come online.
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/// </summary>
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public interface IPluginHost
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{
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IPluginLogger Log { get; }
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IGameState State { get; }
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IEvents Events { get; }
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}
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