Root cause: DatWidgetFactory builds Config-tab Type-0x10000038 menu leaves as bare UiMenu instances (matching the vendor/chat channel menu pattern), but unlike those two controllers, ConfigOptionsPageController never wired the menu's sprite/font/geometry properties after Bind — so every dropdown rendered as plain text with no button well, no arrow cap, and opened no popup on click (#374's fix only corrected click ROUTING, not the missing chrome). Fix: ConfigOptionsPageController.ApplyMenuChrome wires every Config-tab menu row with the SAME retail sprite ids VendorUiController/ ChatWindowController's channel menu already use for this shared popup catalog (LayoutDesc 0x21000043), verified against the live DAT via OptionsPanelLiveMountProbeTests' ProbeConfigMenuChrome/ ProbeConfigMenuPopupChrome probes. Regressed by ConfigOptionsPageControllerTests.MenuRow_SoundFeatures_OpensAndSelects ThroughRealHitPath_UsingAuthoredPopupGeometry, which drives the real click-to-open + item-pick path through the authored popup geometry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
357 lines
17 KiB
C#
357 lines
17 KiB
C#
using System.IO;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// TEMPORARY gate-failure probe (Campaign OP connected gate, 2026-08-11):
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/// the user's first connected gate found Character/Chat/Config tabs BLANK
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/// and six of seven Gameplay buttons dead, while every fixture-driven
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/// conformance test passes — the structural-false-negative class the OP2
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/// blast review named. This probe runs the PRODUCTION mount path (live
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/// DATs, the host-slot import the composition uses) and dumps what each
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/// page controller actually resolves. Env-gated like the fixture
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/// generator so CI/dat-less runs skip it.
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/// </summary>
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public sealed class OptionsPanelLiveMountProbeTests
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{
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[Fact]
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public void ProbeLiveMountShapes()
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{
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if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_LIVE_MOUNT") != "1")
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return;
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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// The production mount: host 0x2100006E slot 0x1000018D (the shape
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// OptionsPanelController documents; RetailUiRuntime.MountOptionsPanel
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// resolves the SAME way — keep in sync with it).
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ElementInfo root = LayoutImporter.ImportInfos(dats, 0x2100006Eu, 0x1000018Du);
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ImportedLayout layout = LayoutImporter.Build(root, _ => (0u, 0, 0), null);
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Console.WriteLine($"[probe] root id=0x{root.Id:X8} type={root.Type} children={root.Children.Count}");
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DumpTree(root, 0, maxDepth: 3);
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// What does the flat index hold for the load-bearing ids?
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foreach (uint id in new[]
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{
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0x10000208u, // tab control
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0x10000212u, 0x10000211u, 0x1000050Cu, 0x10000213u, // page slots
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0x100001FAu, // Character ListBox
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0x1000050Du, // Chat ListBox
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0x10000200u, // Config ListBox
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0x10000203u, 0x10000617u, 0x100005CCu, // gameplay buttons: exit-char-sel, exit game, mouse turning
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0x10000206u, 0x10000207u, // UA / RA
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})
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{
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UiElement? el = layout.FindElement(id);
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Console.WriteLine($"[probe] flat 0x{id:X8} -> {(el is null ? "MISSING" : el.GetType().Name)}");
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}
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// The tab panel + its authored table, as production sees it.
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if (layout.FindElement(0x10000208u) is UiTabPanel tabs)
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{
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Console.WriteLine($"[probe] tab table entries={tabs.Tabs.Count}");
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foreach (UiTabTableEntry t in tabs.Tabs)
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Console.WriteLine($"[probe] button=0x{t.ButtonElementId:X8} page=0x{t.PageElementId:X8} default={t.IsDefault}");
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}
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// Scoped lookups per page slot — what each page controller's Bind does.
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foreach ((uint slot, uint listBox, string name) in new[]
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{
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(0x10000211u, 0x100001FAu, "Character"),
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(0x1000050Cu, 0x1000050Du, "Chat"),
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(0x10000213u, 0x10000200u, "Config"),
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})
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{
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UiElement? slotEl = layout.FindElement(slot);
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if (slotEl is null)
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{
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Console.WriteLine($"[probe] {name}: SLOT 0x{slot:X8} MISSING from flat index");
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continue;
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}
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UiElement? scoped = UiElement.FindDescendant(slotEl, listBox);
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Console.WriteLine(
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$"[probe] {name}: slot=0x{slot:X8}({slotEl.GetType().Name}, children={slotEl.Children.Count}) "
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+ $"scoped-listbox 0x{listBox:X8} -> {(scoped is null ? "MISSING" : scoped.GetType().Name)}");
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if (scoped is UiTemplateListBox tlb)
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Console.WriteLine($"[probe] templates={tlb.Templates.Count} scrollbarId=0x{tlb.ScrollbarElementId:X8}");
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}
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}
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/// <summary>#378 (gate 4): the Config tab's dropdown menus render bare —
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/// no button well, no arrow, no popup on click — while the chat channel
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/// menu works. Dump the BUILT UiMenu's sprite/chrome state for the Config
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/// menu row template against the real DATs, so the missing piece is
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/// measured rather than guessed.</summary>
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[Fact]
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public void ProbeConfigMenuChrome()
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{
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if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_LIVE_MOUNT") != "1")
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return;
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var strings = new DatStringResolver(dats);
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ElementInfo root = LayoutImporter.ImportInfos(dats, 0x2100006Eu, 0x1000018Du);
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ImportedLayout layout = LayoutImporter.Build(
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root, _ => (1u, 8, 8), null, null, strings.Resolve);
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UiElement? configSlot = layout.FindElement(0x10000213u);
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Assert.NotNull(configSlot);
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UiElement? lbEl = UiElement.FindDescendant(configSlot!, 0x10000200u);
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UiTemplateListBox lb = Assert.IsType<UiTemplateListBox>(lbEl);
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Console.WriteLine($"[menuprobe] Config ListBox templates={lb.Templates.Count}");
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for (int i = 0; i < lb.Templates.Count; i++)
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Console.WriteLine(
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$"[menuprobe] template[{i}] 0x{lb.Templates[i].TemplateLayoutId:X8}/0x{lb.Templates[i].TemplateElementId:X8}");
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// Build template[4] (MenuTemplateIndex) exactly like production:
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// through the SAME resolver shape RetailUiRuntime wires.
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(uint tLayout, uint tElement) =
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(lb.Templates[4].TemplateLayoutId, lb.Templates[4].TemplateElementId);
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ElementInfo? tInfo = LayoutImporter.ImportInfos(dats, tLayout, tElement);
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Assert.NotNull(tInfo);
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DumpInfoTree(tInfo!, 0);
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UiElement rowBuilt = LayoutImporter.Build(
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tInfo!, _ => (1u, 8, 8), null, null, strings.Resolve).Root;
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UiElement? menuEl = UiElement.FindDescendant(rowBuilt, 0x10000224u);
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Console.WriteLine(
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$"[menuprobe] menu leaf 0x10000224 -> {(menuEl is null ? "MISSING" : menuEl.GetType().Name)} "
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+ (menuEl is null ? "" : $"({menuEl.Left},{menuEl.Top} {menuEl.Width}x{menuEl.Height})"));
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if (menuEl is UiMenu m)
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{
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Console.WriteLine(
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$"[menuprobe] sprites: normal=0x{m.NormalSprite:X8} pressed=0x{m.PressedSprite:X8} "
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+ $"popupBg=0x{m.PopupBgSprite:X8} itemNormal=0x{m.ItemNormalSprite:X8} "
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+ $"itemHighlight=0x{m.ItemHighlightSprite:X8} arrowClosed=0x{m.ArrowCapClosedSprite:X8} "
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+ $"arrowOpen=0x{m.ArrowCapOpenSprite:X8} spriteResolve={(m.SpriteResolve is null ? "NULL" : "set")} "
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+ $"openUpward={m.OpenUpward} rows={m.RowsPerColumn} rowH={m.RowHeight} colW={m.ColumnWidth}");
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}
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}
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private static void DumpInfoTree(ElementInfo info, int depth)
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{
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Console.WriteLine(
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$"[menuprobe] info {new string(' ', depth * 2)}0x{info.Id:X8} type={info.Type} "
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+ $"({info.X},{info.Y} {info.Width}x{info.Height}) children={info.Children.Count}");
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if (depth >= 3) return;
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foreach (ElementInfo c in info.Children)
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DumpInfoTree(c, depth + 1);
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}
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/// <summary>#378 (gate 4): the missing piece behind
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/// <see cref="ProbeConfigMenuChrome"/>'s "sprites all zero" finding —
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/// NOTHING in the codebase reads the popup wiring (raw dat attributes
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/// 2/5/6/7 on the Type-0x10000038 menu leaf 0x10000224, per retail
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/// <c>UIElement_Menu::MakePopup</c>/<c>Initialize</c>) or the face/arrow
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/// child media (0x10000355/0x10000356) at all. Dumps BOTH — the exact
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/// numbers <see cref="AcDream.App.UI.Layout.ConfigOptionsPageController"/>
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/// needs to wire the menu the same way
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/// <see cref="AcDream.App.UI.Layout.VendorUiController"/> already does for
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/// its own dropdown — alongside the SAME properties on chat's known-good
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/// channel menu (0x10000014 in 0x21000006) and vendor's dropdown
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/// (0x100000BF in 0x21000012) as controls, so the popup source is
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/// MEASURED rather than assumed to match either precedent.</summary>
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[Fact]
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public void ProbeConfigMenuPopupChrome()
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{
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if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_LIVE_MOUNT") != "1")
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return;
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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Console.WriteLine("[menuprobe2] === Config tab menu row (0x2100002B template idx4) ===");
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ElementInfo? configRow = LayoutImporter.ImportInfos(dats, 0x2100002Bu, 0x10000222u);
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Assert.NotNull(configRow);
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DumpMenuAttributes(configRow!, 0x10000224u, "Config 0x10000224");
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DumpStateMedia(configRow!, 0x10000355u, "Config face 0x10000355");
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DumpStateMedia(configRow!, 0x10000356u, "Config arrow 0x10000356");
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Console.WriteLine("[menuprobe2] === CONTROL: chat channel menu (0x21000006/0x10000014) ===");
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ElementInfo? chatRoot = LayoutImporter.ImportInfos(dats, 0x21000006u);
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Assert.NotNull(chatRoot);
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DumpMenuAttributes(chatRoot!, 0x10000014u, "Chat 0x10000014");
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Console.WriteLine("[menuprobe2] === CONTROL: vendor category menu (0x21000012/0x100000BF) ===");
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ElementInfo? vendorRoot = LayoutImporter.ImportInfos(dats, 0x21000012u);
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Assert.NotNull(vendorRoot);
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DumpMenuAttributes(vendorRoot!, 0x100000BFu, "Vendor 0x100000BF");
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// Attribute 7 (DataID) is the popup's own catalog LayoutDesc — walk into
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// it and dump its shape (root, ListBox, row template, scrollbar sibling)
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// exactly like the vendor research already established for 0x21000043,
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// so the SAME probe run tells us whether Config's popup is that layout,
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// chat's own 0x21000006, or a third, dedicated catalog.
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if (FindInfo(configRow!, 0x10000224u) is { } configMenu
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&& configMenu.TryGetEffectiveProperty(7u, out UiPropertyValue popupLayout)
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&& popupLayout.Kind == UiPropertyKind.DataId)
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{
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uint popupLayoutId = (uint)popupLayout.UnsignedValue;
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Console.WriteLine($"[menuprobe2] Config popup catalog layout = 0x{popupLayoutId:X8} — dumping tree");
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ElementInfo? popupRoot = LayoutImporter.ImportInfos(dats, popupLayoutId);
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if (popupRoot is not null)
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DumpInfoTree(popupRoot, 0);
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else
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Console.WriteLine($"[menuprobe2] popup layout 0x{popupLayoutId:X8} failed to import");
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}
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}
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/// <summary>Dumps a menu leaf's raw popup-wiring properties — attribute 2
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/// (its popup's own ListBox element id, per retail
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/// <c>UIElement_Menu::Initialize</c>), 5 (bool, open-upward), 6 (Enum,
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/// popup root element id), 7 (DataID, popup catalog LayoutDesc) — per
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/// retail <c>UIElement_Menu::MakePopup @0x0046D310</c>. Absent properties
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/// print as MISSING rather than a guessed default, matching
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/// <c>GetAttribute_Bool</c>'s own absent-defaults-false semantics (the
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/// caller decides what "missing" means, this probe only reports it).</summary>
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private static void DumpMenuAttributes(ElementInfo root, uint menuId, string label)
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{
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ElementInfo? menu = FindInfo(root, menuId);
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if (menu is null)
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{
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Console.WriteLine($"[menuprobe2] {label}: MISSING from imported tree");
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return;
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}
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Console.WriteLine(
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$"[menuprobe2] {label}: type=0x{menu.Type:X8} ({menu.X},{menu.Y} {menu.Width}x{menu.Height}) "
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+ $"children={menu.Children.Count} [{string.Join(",", menu.Children.ConvertAll(c => $"0x{c.Id:X8}"))}]");
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foreach (uint attr in new[] { 2u, 5u, 6u, 7u })
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{
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if (menu.TryGetEffectiveProperty(attr, out UiPropertyValue value))
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{
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string rendered = value.Kind switch
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{
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UiPropertyKind.Bool => value.BoolValue.ToString(),
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UiPropertyKind.DataId or UiPropertyKind.Enum
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=> $"0x{value.UnsignedValue:X8}",
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UiPropertyKind.Integer => value.IntegerValue.ToString(),
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_ => value.Kind.ToString(),
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};
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Console.WriteLine($"[menuprobe2] attr[{attr}] kind={value.Kind} value={rendered}");
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}
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else
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{
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Console.WriteLine($"[menuprobe2] attr[{attr}] MISSING");
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}
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}
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}
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/// <summary>Dumps every state's media (RenderSurface file id + draw mode)
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/// for one child element — the face/arrow-cap art
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/// <see cref="ProbeConfigMenuPopupChrome"/> needs to source
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/// <c>UiMenu.NormalSprite</c>/<c>PressedSprite</c>/<c>ArrowCapClosedSprite</c>/
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/// <c>ArrowCapOpenSprite</c> from, mirroring how
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/// <see cref="AcDream.App.UI.Layout.VendorUiController"/>'s own doc cites
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/// its label/arrow children's StateMedia.</summary>
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private static void DumpStateMedia(ElementInfo root, uint childId, string label)
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{
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ElementInfo? child = FindInfo(root, childId);
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if (child is null)
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{
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Console.WriteLine($"[menuprobe2] {label}: MISSING from imported tree");
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return;
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}
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Console.WriteLine(
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$"[menuprobe2] {label}: type=0x{child.Type:X8} ({child.X},{child.Y} {child.Width}x{child.Height}) "
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+ $"defaultState='{child.DefaultStateName}' states={child.States.Count}");
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foreach ((string stateName, var media) in child.StateMedia)
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Console.WriteLine($"[menuprobe2] state='{stateName}' -> file=0x{media.File:X8} drawMode={media.DrawMode}");
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}
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private static ElementInfo? FindInfo(ElementInfo root, uint id)
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{
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if (root.Id == id) return root;
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foreach (ElementInfo c in root.Children)
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{
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ElementInfo? found = FindInfo(c, id);
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if (found is not null) return found;
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}
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return null;
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}
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/// <summary>#372 minor half: the 13 ID_ChatOption_TextFilter_* labels fail
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/// to resolve in table 0x23000003 — sweep the plausible tables and key
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/// spellings against the live DAT to find their real home.</summary>
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[Fact]
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public void ProbeFilterLabelHome()
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{
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if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_LIVE_MOUNT") != "1")
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return;
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var strings = new DatStringResolver(dats);
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string[] keys =
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{
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"ID_ChatOption_TextFilter_Combat",
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"ID_ChatOption_TextFilter_Gameplay",
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"ID_ChatOptions_TextFilter_Combat", // plural-Options variant
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"ID_Chat_TextFilter_Combat",
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"ID_TextFilter_Combat",
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"TextFilter_Combat",
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};
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for (uint table = 0x23000001u; table <= 0x2300000Au; table++)
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{
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foreach (string key in keys)
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{
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string? hit = strings.Resolve(table, DatStringResolver.ComputeHash(key));
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if (hit is not null)
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Console.WriteLine($"[probe] table 0x{table:X8} key '{key}' -> '{hit}'");
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}
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}
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// Also: does the KNOWN-good Character-tab key family resolve where
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// documented, as a control?
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Console.WriteLine(
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"[probe] control ID_PlayerOption_AutoTarget in 0x23000003 -> "
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+ $"'{strings.Resolve(0x23000003u, DatStringResolver.ComputeHash("ID_PlayerOption_AutoTarget"))}'");
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// Exhaustive: sweep EVERY string table in the local dat for the key.
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uint targetHash = DatStringResolver.ComputeHash("ID_ChatOption_TextFilter_Combat");
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foreach (uint tableId in dats.Local.GetAllIdsOfType<DatReaderWriter.DBObjs.StringTable>())
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{
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string? hit = strings.Resolve(tableId, targetHash);
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if (hit is not null)
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Console.WriteLine($"[probe] EXHAUSTIVE hit: table 0x{tableId:X8} -> '{hit}'");
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}
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Console.WriteLine("[probe] exhaustive sweep complete");
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}
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private static void DumpTree(ElementInfo node, int depth, int maxDepth)
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{
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if (depth > maxDepth) return;
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Console.WriteLine(
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$"[probe] {new string(' ', depth * 2)}0x{node.Id:X8} T={node.Type} "
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+ $"kids={node.Children.Count} tabTable={node.TabTable.Count} tmpl={node.TemplateList.Count}");
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foreach (ElementInfo child in node.Children)
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DumpTree(child, depth + 1, maxDepth);
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}
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}
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