acdream/src/AcDream.App/Net
Erik 0eb6648589 feat(rendering): compare the incremental shadow scene
Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission.

Release: 8,211 passed, 5 skipped.
2026-07-24 22:24:30 +02:00
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ILiveInWorldSource.cs refactor(app): compose interaction and retained UI startup 2026-07-22 17:20:47 +02:00
LiveEntitySessionController.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LiveSessionCommandRouter.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
LiveSessionController.cs fix(net): preserve failed session tick stacks 2026-07-24 19:48:11 +02:00
LiveSessionEventRouter.cs feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
LiveSessionHost.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
LiveSessionLifecycleHost.cs refactor(net): cut GameWindow over to session owner 2026-07-21 12:37:22 +02:00
LiveSessionResetManifest.cs feat(rendering): compare the incremental shadow scene 2026-07-24 22:24:30 +02:00
LiveSessionResetPlan.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
LiveSessionRuntimeFactory.cs feat(rendering): compare the incremental shadow scene 2026-07-24 22:24:30 +02:00
RetailSkillFormula.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00