Add optional `onShortcuts` callback to `GameEventWiring.WireAll`; invoke it with `parsed.Shortcuts` after the inventory/equipped loops in the PlayerDescription handler. `GameWindow` holds the list in a new `Shortcuts` property (initialized to empty) so the toolbar (D.5.1 Task 5) can read hotbar slots without keeping a parser reference. Existing callers compile unchanged — the parameter defaults to null. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| Cryptography | ||
| Messages | ||
| Packets | ||
| AcDream.Core.Net.Tests.csproj | ||
| GameEventWiringTests.cs | ||
| LiveHandshakeTests.cs | ||
| NetClientTests.cs | ||
| PlayerDescriptionParserTests.cs | ||
| PrivateUpdateVitalTests.cs | ||
| WorldSessionChatTests.cs | ||
| WorldSessionCombatTests.cs | ||