acdream/docs
Erik bf934d98c3 docs(research): retail Environment Detail Textures = overlay blend, decomp-verified
One checkbox drives building + EnvCell detail; base texture always drawn;
detail is a region-authored ImgTex with its own tiling, modulate-blended over
(single-pass multitexture or two-pass fallback). Port sketch included.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 21:31:48 +02:00
..
architecture Merge branch 'main' into claude/peaceful-visvesvaraya-e0a196 2026-07-09 23:18:52 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: M1.5 "Indoor world feels right" LANDED 2026-07-10 — advance to M2 2026-07-10 09:58:48 +02:00
research docs(research): retail Environment Detail Textures = overlay blend, decomp-verified 2026-07-17 21:31:48 +02:00
superpowers docs(#185): design v2 — REAL root cause = shadow part-id uint32 overflow 2026-07-08 09:55:24 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: close #193 (OOM — Opacities leak, measurement-verified) + file #194 2026-07-10 14:24:30 +02:00