acdream/tests/AcDream.Core.Tests/Rendering/RenderingDiagnosticsTests.cs
Erik bf53e2ad6e refactor(rendering): delete superseded visibility probes
Delete the callerless portal-BFS research graph and spent renderer probe families while retaining the production RetailFrameWalk path, terrain diagnostics, membership invariant, and walk transcript.

Mutation evidence (all restored):

1. Restored PortalVisibilityBuilder type -> AppAssembly_ContainsNoSupersededPortalGraphTypes first failed Assert.Empty with AcDream.App.Rendering.PortalVisibilityBuilder.

2. Restored ACDREAM_PROBE_FACILITY_STAIRS -> ProductionSource_ContainsNoDeletedRendererProbe_AndRetainsWalkTranscriptProof first failed Assert.Empty on RenderingDiagnostics.cs.

3. Added a second RetailFrameWalk field -> WalkFrameOwners_AreUnique first failed Assert.Single with _frameWalk and _mutatedSecondFrameWalk.

4. Added OrderBy to OrderedStream -> OrderedWalkStream_HasNoCrossStreamReorder first failed Assert.DoesNotContain on OrderBy(.

5. Added IDatReaderWriter parameter -> FrameTimeWalkOwners_HaveNoRawDatDependency first failed Assert.Empty on RetailFrameWalk.MutatedRawDatParameter.
2026-09-05 05:18:17 +02:00

28 lines
925 B
C#

using AcDream.Core.Rendering;
using Xunit;
namespace AcDream.Core.Tests.Rendering;
public sealed class RenderingDiagnosticsTests
{
[Theory]
[InlineData(0x00000029ul, false)]
[InlineData(0xA9B40029ul, false)]
[InlineData(0x00000100ul, true)]
[InlineData(0xA9B40105ul, true)]
public void IsEnvCellId_DistinguishesOutdoorVsIndoorByLow16Bits(ulong id, bool expected)
=> Assert.Equal(expected, RenderingDiagnostics.IsEnvCellId(id));
[Theory]
[InlineData(0xA9B40031u, true, false)]
[InlineData(0xA9B40171u, true, true)]
[InlineData(0xA9B40171u, false, false)]
[InlineData(0u, true, false)]
public void ShouldRenderIndoor_UsesPlayerCellAndResolvedRoot(
uint playerCellId,
bool renderRootResolved,
bool expected)
=> Assert.Equal(
expected,
RenderingDiagnostics.ShouldRenderIndoor(playerCellId, renderRootResolved));
}