acdream/tests/AcDream.App.Tests/Rendering/OutdoorCellNodeTests.cs
Erik bf53e2ad6e refactor(rendering): delete superseded visibility probes
Delete the callerless portal-BFS research graph and spent renderer probe families while retaining the production RetailFrameWalk path, terrain diagnostics, membership invariant, and walk transcript.

Mutation evidence (all restored):

1. Restored PortalVisibilityBuilder type -> AppAssembly_ContainsNoSupersededPortalGraphTypes first failed Assert.Empty with AcDream.App.Rendering.PortalVisibilityBuilder.

2. Restored ACDREAM_PROBE_FACILITY_STAIRS -> ProductionSource_ContainsNoDeletedRendererProbe_AndRetainsWalkTranscriptProof first failed Assert.Empty on RenderingDiagnostics.cs.

3. Added a second RetailFrameWalk field -> WalkFrameOwners_AreUnique first failed Assert.Single with _frameWalk and _mutatedSecondFrameWalk.

4. Added OrderBy to OrderedStream -> OrderedWalkStream_HasNoCrossStreamReorder first failed Assert.DoesNotContain on OrderBy(.

5. Added IDatReaderWriter parameter -> FrameTimeWalkOwners_HaveNoRawDatDependency first failed Assert.Empty on RetailFrameWalk.MutatedRawDatParameter.
2026-09-05 05:18:17 +02:00

21 lines
543 B
C#

using System.Numerics;
using AcDream.App.Rendering;
using Xunit;
namespace AcDream.App.Tests.Rendering;
public class OutdoorCellNodeTests
{
[Fact]
public void Build_ReturnsPortallessOutdoorRoot()
{
uint outdoorId = 0xA9B40031;
LoadedCell node = OutdoorCellNode.Build(outdoorId);
Assert.Equal(outdoorId, node.CellId);
Assert.True(node.IsOutdoorNode);
Assert.True(node.SeenOutside);
Assert.Equal(Matrix4x4.Identity, node.WorldTransform);
Assert.Empty(node.Portals);
}
}