acdream/src/AcDream.Core/Rendering
Erik bf53e2ad6e refactor(rendering): delete superseded visibility probes
Delete the callerless portal-BFS research graph and spent renderer probe families while retaining the production RetailFrameWalk path, terrain diagnostics, membership invariant, and walk transcript.

Mutation evidence (all restored):

1. Restored PortalVisibilityBuilder type -> AppAssembly_ContainsNoSupersededPortalGraphTypes first failed Assert.Empty with AcDream.App.Rendering.PortalVisibilityBuilder.

2. Restored ACDREAM_PROBE_FACILITY_STAIRS -> ProductionSource_ContainsNoDeletedRendererProbe_AndRetainsWalkTranscriptProof first failed Assert.Empty on RenderingDiagnostics.cs.

3. Added a second RetailFrameWalk field -> WalkFrameOwners_AreUnique first failed Assert.Single with _frameWalk and _mutatedSecondFrameWalk.

4. Added OrderBy to OrderedStream -> OrderedWalkStream_HasNoCrossStreamReorder first failed Assert.DoesNotContain on OrderBy(.

5. Added IDatReaderWriter parameter -> FrameTimeWalkOwners_HaveNoRawDatDependency first failed Assert.Empty on RetailFrameWalk.MutatedRawDatParameter.
2026-09-05 05:18:17 +02:00
..
Wb fix(render): eliminate EnvCell identity collisions 2026-07-24 13:44:56 +02:00
CameraDiagnostics.cs fix(camera): port retail offset adjustment laws 2026-08-31 05:42:23 +02:00
RenderingDiagnostics.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
TranslucencyFadeManager.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
TranslucencyHookSink.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00