acdream/tests/AcDream.App.Tests/Rendering/Gpu/Vk
Erik 94ddde69af Fix atmospheric receiver light direction
Keep both atmospheric vertex receivers on retail's exact authored, unnormalized uLights direction in every shadow-gate state while preserving the selected celestial direction for fragment shadow projection and volumetrics. Regenerate the affected SPIR-V and amend IA-24.

Proof adds committed-SPIR-V dataflow checks, parent plain/pipeline source pins, and a real Vulkan mesh+terrain pixel witness owned by Lane=Vulkan.

Mutation first failures (all restored):

1. Restoring the mesh shadow/celestial branch failed CommittedProductionAtmosphericReceivers_KeepAuthoredLightAcrossShadowGate at line 27: expected Pixel 128/128/128/255, actual 0/0/0/255.

2. Restoring the terrain shadow/celestial branch failed the same witness at line 28: expected Pixel 128/128/128/255, actual 0/0/0/255.

3. Normalizing the authored mesh direction failed AssertAuthoredHalfIntensity at line 277: expected 126..129, actual 255.

4. Removing atmospheric_volumetric.frag's celestial xyz use failed ProductionShadowAndVolumetricModules_StillNormalizeTheCelestialProjectionDirection at line 61: Assert.Single found no matching member-5 access.

5. Restoring IA-24's old celestial-base-light claim failed BuiltInAndDeclaredShadowGraphsUseTheSameTypedPriorVisibilitySelector at line 1482: the authored unnormalized uLights sole-base-light assertion was absent.
2026-09-05 04:03:17 +02:00
..
AtmosphericLightingDirectionSpirvTests.cs Fix atmospheric receiver light direction 2026-09-05 04:03:17 +02:00
BlockCompressionTests.cs feat(render): Campaign V slice V6b - Vulkan textures, mips, samplers and the descriptor table 2026-07-28 07:49:40 +02:00
MeshModernSharedIndexOffscreenTests.AtmosphericLighting.cs Fix atmospheric receiver light direction 2026-09-05 04:03:17 +02:00
MeshModernSharedIndexOffscreenTests.cs Fix atmospheric receiver light direction 2026-09-05 04:03:17 +02:00
MeshModernSharedIndexSpirvTests.cs fix(rendering): split ordinary transform and sidecar indices 2026-09-05 03:19:55 +02:00
VulkanActiveDeviceProbeTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanBindingScopeArenaTests.cs feat(render): Campaign V slice V6i-1 - one descriptor set per renderer scope 2026-07-28 13:17:25 +02:00
VulkanBringUpBudgetTests.cs ci(render): Campaign V slice V9 - the Vulkan gate runs on lavapipe 2026-07-28 20:10:01 +02:00
VulkanCapabilityGateTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanCapabilityReportContractTests.cs test: remove exact duplicate coverage 2026-08-18 12:36:41 +02:00
VulkanDeviceSelectionTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanDirectionalMultiviewContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanDrawBindingStateTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
VulkanFrameFlightTests.cs feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline 2026-07-28 07:36:15 +02:00
VulkanGraphicsContextAcquisitionTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanHostStorageVisibilityTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanLaneOwnershipContractTests.cs test(vulkan): isolate the hardware witness lane 2026-09-05 03:19:55 +02:00
VulkanMemoryModelTests.cs feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline 2026-07-28 07:36:15 +02:00
VulkanRenderFailurePolicyTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanShaderDescriptorContractTests.cs fix(render): S3 chunk 4 round 2 — draw-gate condition pinned, scissor and terrain-clip stacks deleted, one outside-view slice constructor 2026-09-03 16:18:27 +02:00
VulkanShaderManifestTests.cs fix(rendering): split ordinary transform and sidecar indices 2026-09-05 03:19:55 +02:00
VulkanSwapchainConfigurationTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanViewportMappingTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
VulkanWorldPassScopeTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00