acdream/tests/AcDream.Core.Tests/Physics
Erik bf18a54369 fix #116 (partial, Ghidra-confirmed): slide_sphere degenerate guard uses F_EPSILON, not EpsilonSq
The user brought up Ghidra; its decompiler (patchmem.gpr, full PDB)
resolved the Binary-Ninja `test ah,5` x87 branch-sign ambiguity that
blocked the desk read. CSphere::slide_sphere (0x00537440) decompiles
cleanly to:

  fVar3 = |cross(collisionNormal, contactPlane.N)|²;
  if (::F_EPSILON <= fVar3) {                       // crease exists
      ... offset = cross * dot(cross,gDelta)/fVar3;
      if (|offset|² < ::F_EPSILON) return COLLIDED_TS;   // degenerate guard
      ... add_offset_to_check_pos -> SLID_TS
  }

Retail compares the SQUARED magnitudes against F_EPSILON
(0.000199999995 ~= 0.0002 = PhysicsGlobals.EPSILON). Our port compared
against EpsilonSq (0.0002^2 = 4e-8) - a ~5000x too-tight threshold (the
BN pseudo-C rendered the comparison as `test ah,5` after an x87 FCMP,
which is sign-ambiguous; agent reads disagreed). Fixed both comparisons
at TransitionTypes.cs:3098,3105 to EPSILON.

Effect: crease-exists now needs >=0.81 deg between the wall and contact
normals (was 0.011 deg - which routed near-parallel pairs through the
numerically unstable projection); the degenerate guard now hard-stops
slides under ~1.41 cm like retail (was 0.2 mm). Branch POLARITY was
already correct - no change there.

No regression: full physics suite (612) + full Core (1443) green. Not a
register deviation (no row existed; this is an undocumented porting
error corrected to match retail).

This does NOT close #116 - it fixes a tangential constant, not either
reported shape. Ghidra also settled the two shapes' diagnosis (recorded
in ISSUES.md #116 + physics digest):
- Shape-1: our cn=UnitZ default IS retail-faithful (validate_transition
  0x0050aa70 has the identical `if (collision_normal_valid==0)
  set_collision_normal(UnitZ)`). The real divergence is upstream -
  tick-22760 our collision_normal_valid was false where retail's was
  true (it recorded the door-face normal). Needs the instrumented
  tick-22760 replay.
- Shape-2 (D4 stays skipped, note sharpened): slide_sphere slides
  in-frame (SLID_TS) so Z=1.92 is faithful and the D4 Z=2.0 hard-stop
  pin is the suspect half; the threshold fix didn't move D4 (real slide,
  not degenerate). Needs a cdb trace of an airborne wall hit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 10:21:51 +02:00
..
A6P7DispatchRulesTests.cs fix(phys): A6.P7 — retail-binary cyl-vs-BSP dispatch (HAS_PHYSICS_BSP_PS gate) 2026-05-25 16:35:32 +02:00
AnimationCommandRouterTests.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
AnimationHookRouterTests.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencerTests.cs fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left 2026-05-18 15:16:20 +02:00
BSPQueryTests.cs fix(p2): Path 5 near-miss = retail num_sphere>1 gate (fixes B1 step-up wedge) 2026-06-04 09:32:55 +02:00
BSPStepUpFixtures.cs feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing 2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs fix #116 (partial, Ghidra-confirmed): slide_sphere degenerate guard uses F_EPSILON, not EpsilonSq 2026-06-13 10:21:51 +02:00
BuildShadowCellSetTests.cs T6 (BR-7) C2: BuildShadowCellSet - the registration-side portal flood 2026-06-11 14:02:08 +02:00
CameraCornerSealReplayTests.cs test(phys): §2b corner-seal replay — camera-penetration hypothesis REFUTED (openings, not walls) 2026-06-10 09:59:48 +02:00
CellarLipWedgeTests.cs chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation 2026-06-05 09:24:20 +02:00
CellArrayTests.cs feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY) 2026-06-03 08:54:45 +02:00
CellarUpTrajectoryReplayTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
CellDumpRoundTripTests.cs feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test 2026-05-23 15:16:56 +02:00
CellGraphMembershipTests.cs fix(render): doorway blue-hole — render root clobbered by NPCs (CurrCell per-entity write) 2026-06-03 10:12:38 +02:00
CellGraphPopulationTests.cs feat(core): UCG Stage 1 — populate CellGraph from CacheCellStruct + AddLandblock (inert) 2026-06-02 09:29:30 +02:00
CellPhysicsPortalWiringTests.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
CellSurfaceTests.cs feat(core): Phase B.3 — CellSurface (indoor floor polygon projection) 2026-04-12 09:51:22 +02:00
CellTransitAddAllOutsideCellsTests.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
CellTransitCheckBuildingTransitTests.cs T6 (BR-7) C1: signed OtherPortalId + the >=0 building-transit gate 2026-06-11 13:56:16 +02:00
CellTransitFindCellListTests.cs feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit 2026-05-19 17:34:38 +02:00
CellTransitFindCellSetTests.cs fix(phys): #112 - remove the non-retail escape-hatch demote from the pick; lateral stab-graph recovery + retail keep-curr 2026-06-10 15:03:49 +02:00
CellTransitFindTransitCellsSphereTests.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
CellTransitFindVisibleChildCellTests.cs feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives) 2026-06-05 10:56:16 +02:00
CellTransitTests.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
CollisionExemptionTests.cs fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone 2026-05-13 18:27:06 +02:00
CollisionPrimitivesTests.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
DoorBugTrajectoryReplayTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
DoorCollisionApparatusTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
DoorSetupGfxObjInspectionTests.cs test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis 2026-05-25 08:34:52 +02:00
DoorwayMembershipReplayTests.cs test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable) 2026-06-02 15:22:57 +02:00
EntityCollisionFlagsTests.cs feat(physics): live-entity collision plumbing (Commit A) 2026-04-29 13:12:56 +02:00
FindEnvCollisionsMultiCellTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
GfxObjDumpRoundTripTests.cs feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS) 2026-05-23 20:24:26 +02:00
IndoorContactPlaneRetentionTests.cs docs(test): A6.P3 slice 1 T5 — update stale call-chain reference in test doc 2026-05-22 09:37:52 +02:00
IndoorWalkablePlaneTests.cs Revert "fix(physics): remove per-frame indoor walkable-plane synthesis" 2026-05-20 09:17:24 +02:00
InterpolationManagerTests.cs feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec 2026-05-05 14:56:42 +02:00
Issue98CellarUpReplayTests.cs test(phys): A6.P3 #98 Step 3 — deterministic replay harness 2026-05-23 15:25:40 +02:00
Issue108CellarAscentViewerReplayTests.cs #108-residual apparatus: vertical cellar-ascent viewer harness - membership/viewer layer EXONERATED 2026-06-12 22:05:06 +02:00
LandDefsTests.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
MotionCommandResolverTests.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
MotionInterpreterTests.cs UN-2 RESOLVED: GetMaxSpeed x4 is byte-verified retail; doc-comment was the misread 2026-06-12 13:17:50 +02:00
PhysicsBodyTests.cs feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
PhysicsDataCachePhantomSourceTests.cs docs(test): #101 — sync stale GameWindow.cs line ref in test class doc 2026-05-25 19:56:35 +02:00
PhysicsDiagnosticsTests.cs feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change) 2026-06-02 14:08:00 +02:00
PhysicsEngineAdjustPositionTests.cs feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives) 2026-06-05 10:56:16 +02:00
PhysicsEngineTests.cs fix(phys): #106 follow-up — legacy Resolve returns full prefixed cell ids (teleport bare-id wedge) 2026-06-09 23:34:30 +02:00
PlayerWeenieTests.cs feat(physics): PlayerWeenie with retail Run/Jump formulas 2026-04-13 23:15:25 +02:00
PortalInfoTests.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
PortalPlaneTests.cs feat(core): Phase B.3 — PortalPlane (plane math + crossing detection) 2026-04-12 18:17:48 +02:00
PositionManagerTests.cs test(physics): Phase W triage — fix stale Path6/tick-gate/ComputeOffset tests (behavior changed by L.3.2/L.4/L.5) 2026-06-02 16:43:02 +02:00
RemoteMoveToDriverTests.cs fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
ResolveCellIdTests.cs feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit 2026-05-19 17:34:38 +02:00
ResolveResultOkTests.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
ServerControlledLocomotionTests.cs fix(anim): Phase L.1c match MoveTo run speed 2026-04-28 20:58:22 +02:00
ShadowObjectRegistryMultiPartTests.cs test(phys): Task 6 regression — Deregister clears _entityShapes cache 2026-05-24 15:22:30 +02:00
ShadowObjectRegistryTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
ShadowShapeBuilderTests.cs feat(phys): ShadowShapeBuilder.FromSetup 2026-05-24 15:12:56 +02:00
SphereIntersectsCellBspTests.cs fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold 2026-05-20 20:30:36 +02:00
TerrainSurfaceTests.cs fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope 2026-05-07 21:15:11 +02:00
TransitionCheckOtherCellsTests.cs chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
TransitionTests.cs fix(physics): Phase A8.F — viewer sweeps bypass the 30-step cap (retail-faithful) 2026-05-29 20:35:26 +02:00
TransitionTypesTests.cs Revert "fix(physics): remove per-frame indoor walkable-plane synthesis" 2026-05-20 09:17:24 +02:00
WalkMissDiagnosticTests.cs feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike 2026-05-20 10:31:39 +02:00