acdream/tests/AcDream.App.Tests/Runtime
Erik b298f99f91 refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 10:44:09 +02:00
..
CurrentGameRuntimeAdapterTests.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
RuntimeActionOwnershipTests.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
RuntimeCharacterOwnershipTests.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
RuntimeInventoryOwnershipTests.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00