acdream/tests/AcDream.App.Tests
Erik cc5290af7d fix(ui): Campaign AS AS2 fix round — review findings F13-F18
Opus's dual-lens review of the AS2 header-identity-block commit
(f8a22589) approved the retail port as exact and ordered six
mechanical fixes:

- F13: correct the plan doc's "static tinted preview" claim about
  retail's examine-window paperdoll — the decomp shows retail's clone
  IS animated (BasicCreatureExamineUI::Init @0x004AB9C0 ->
  CPhysicsObj::makeObject -> MorphToExistingObject +
  play_script_internal, CreatureMode::Render driving update_position
  every frame), just decoupled from the live target. AD-114 already
  records the correct deviation; only the plan doc's rationale text
  was wrong.
- F14: add a regression test pinning the monster path (character:
  false, success:false, no String 5 / Int 0x105 marker) so element
  0x1000053A stays cleared — the exact case that used to emit the
  invented "Assessment incomplete" literal AS2 deleted. This is the
  test coverage the AS2 commit message over-claimed already existed.
- F15: dedup the PK/PKLite PWD bit constants that were copy-pasted
  across three files into named PublicWeenieFlags.PlayerKiller
  (0x20) / PlayerKillerLite (0x02000000) values, routing all three
  consumers (AppraisalUiController, CharacterSheetProvider,
  LocalPlayerTeleportController) through them. Pure mechanical
  substitution; the write side (PlayerKillerStatusBitfield.Apply) is
  untouched.
- F16: file register row AD-115 for a real, previously-unrecorded
  deviation the AS2 commit introduced: BuildCharacterTitleDisplay
  clears element 0x10000151 when neither source resolves, where
  retail (CharExamineUI::Show, BasicCreatureExamineUI::Init) never
  clears it and would show the previous target's stale title
  instead. Marked intentional — ours is deliberately better.
- F17: narrow BuildPlayerKillerDisplay's doc comment — retail's
  `cur_weenobj != 0` guard @0x004b482f skips only the PK line, not
  the whole response; the whole-response drop on a missing local
  object is separate, pre-existing, and out of scope here.
- F18: ledger row for AS2 now reads "review fix round" with the land
  commit and a note that the fix SHA is recorded at review-close.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 08:59:29 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition feat(CT): CT2 — Runtime character-title ownership + wire 2026-08-24 22:03:22 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics test: tie the soak's move-truth grep to a live emitter — both ends now break together 2026-08-24 13:01:33 +02:00
Input fix(input): free-fly is unreachable, and Escape no longer answers to it 2026-08-21 09:55:16 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net feat(CT): CT2 — Runtime character-title ownership + wire 2026-08-24 22:03:22 +02:00
Physics test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Rendering fix #435 (part 1): delete 17 probes that outlived their closed investigations 2026-08-24 11:41:20 +02:00
Runtime test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Settings feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
UI fix(ui): Campaign AS AS2 fix round — review findings F13-F18 2026-08-25 08:59:29 +02:00
World test: replace create authority source pin 2026-08-18 16:52:22 +02:00
AcDream.App.Tests.csproj feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00