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CameraPointerInputControllerTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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DispatcherCameraInputSourceTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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DispatcherMovementInputSourceTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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GameplayInputActionRouterTests.cs
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feat(input): assess world objects on right click
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2026-07-24 05:42:28 +02:00 |
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GameplayInputCommandControllerTests.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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GameplayInputFrameControllerTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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LocalPlayerProjectionControllerTests.cs
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refactor(camera): extract the update frame
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2026-07-22 03:08:58 +02:00 |
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MouseLookControllerTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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PlayerMovementPlacementTransactionTests.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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QuiescentInputContextTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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RetailLocalPlayerFrameControllerTests.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RetainedUiGameplayBindingTests.cs
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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RuntimeLocalPlayerMovementStateTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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SilkInputSourceLifetimeTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |