acdream/memory
Erik 7c3ba1e093 docs: session memory — evening animation investigation + agent dispatch
Captures the diagnosis chain (wrong-first-guess -> parser offset bug
-> handler rewrite -> ACE-confirmed observer-side inference), the
Agent A animation-overhaul merge (10 commits, dead-reckoning + speed
scaling + Commands list + sequence-wide velocity + soft-snap), the
pending Agent B sky/weather/lighting branch, and the orthogonal
wire-layer adds (SocialActions, InventoryActions, AppraiseInfo profile
blobs, 9 extra GameEvent parsers).

Current tree state: 684 tests passing (192 Core.Net + 492 Core),
build green, animation overhaul live on main.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:52:24 +02:00
..
project_collision_port.md docs: session handoff + collision port mandate in memory 2026-04-14 15:48:21 +02:00
project_retail_research_index.md memory: capture full 2026-04-17 session + permanent research index 2026-04-18 13:24:11 +02:00
project_session_2026_04_14.md docs: session handoff + collision port mandate in memory 2026-04-14 15:48:21 +02:00
project_session_2026_04_16.md feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
project_session_2026_04_17.md memory: extend 2026-04-17 session handoff with evening bug-bash work 2026-04-18 15:55:31 +02:00
project_session_2026_04_18.md docs: session memory — evening animation investigation + agent dispatch 2026-04-19 10:52:24 +02:00