acdream/tests/AcDream.Runtime.Tests
Erik 5781895977
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feat(runtime) Campaign CA CA3 #431: live derived-stat recompute — a raise is visible without a relog
The recompute half of #431, on the CA1 verdict that retail computes
derived values LIVE at inquiry (Set* writes raw; InqSkillBaseLevel
0x00592140 -> SkillFormula::Calculate 0x00591960 re-derive per call;
InqRunRate 0x00592800 runs every motion tick; UI notifications carry no
value and widgets re-pull):

- LocalPlayerState gains the SkillTable formula resolver — the same
  delegate shape (and App-side implementation, RetailSkillFormula over
  the loaded SkillTable) the PlayerDescription path already uses. An
  attribute write re-derives every skill snapshot's cached formula
  contribution; recomputing at the only write that changes the inputs
  yields values identical to retail's compute-on-read at every read. A
  freshly TRAINED skill unseen at login derives its contribution live
  instead of defaulting to zero forever.
- The router pushes movement-skill totals down the SAME seam
  PlayerDescription uses (UpdateMovementSkillBase -> vitae/enchantment
  recompute -> OnSkillsUpdated -> the App stats applier) after an
  attribute update, and after a skill update for Run (24) / Jump (22)
  only. This is what turns a Quickness raise into visible run speed
  mid-session; the server's own movement-packet echo
  (HandleRunRateUpdate -> ApplyServerRunRate) remains the correcting
  authority.
- Vitals maxima needed no new plumbing: GetMaxApprox reads attribute
  currents live and the vitals window binds getter lambdas re-read per
  frame, so CA2's attribute fan-out completes that path. The character
  panel already subscribes to AttributeChanged/CharacterChanged.

Tests: router behavior test drives the real WorldSession events through
the real router and asserts the full chain (state write, live 160/2=80
re-derivation, movement push totals, and that a non-movement skill does
NOT push); the subscription-count contract now includes the two new
events; Core tests cover the fresh-train resolver derivation. Full
hermetic suite 15,335 passed / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 13:46:00 +02:00
..
CharGen fix(chargen): Campaign CC CC5 review fix round — F1-F14 2026-08-16 01:13:52 +02:00
Chat feat(chat): CT-B2 — "/r " expands to a tell at whoever last told you 2026-08-21 08:10:39 +02:00
Entities fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1) 2026-08-05 22:08:46 +02:00
Gameplay fix(runtime/camera) #429: presented player and chase camera share the object clock 2026-08-24 09:16:41 +02:00
Physics test: stabilize load-sensitive release contracts 2026-08-18 11:50:23 +02:00
Session feat(runtime) Campaign CA CA3 #431: live derived-stat recompute — a raise is visible without a relog 2026-08-24 13:46:00 +02:00
Support fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
World feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select 2026-08-17 14:02:40 +02:00
AcDream.Runtime.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
GameRuntimeContractTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
GameRuntimeTests.cs feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
NoWindowGameRuntimeHostTests.cs fix(chat): CH1 review fixes — sbb-idiom channel catch-all, command-output typing 2026-08-09 16:03:13 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDependencyBoundaryTests.cs feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
RuntimeGenerationResetTests.cs fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding 2026-08-12 02:17:04 +02:00
RuntimeSimulationFixtureHostTests.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00