Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements. Co-authored-by: Codex <noreply@openai.com>
150 lines
4.2 KiB
C#
150 lines
4.2 KiB
C#
using AcDream.App.Rendering;
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using AcDream.Core.Rendering;
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using Xunit;
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namespace AcDream.App.Tests.Rendering;
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public class CameraControllerTests
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{
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private static (CameraController ctl, ChaseCamera legacy, RetailChaseCamera retail) MakeChaseFixture()
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{
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var orbit = new OrbitCamera();
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var fly = new FlyCamera();
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var ctl = new CameraController(orbit, fly);
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var legacy = new ChaseCamera();
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var retail = new RetailChaseCamera();
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ctl.EnterChaseMode(legacy, retail);
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return (ctl, legacy, retail);
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}
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[Fact]
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public void ChaseMode_WhenFlagOff_ActiveIsLegacy()
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{
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bool saved = CameraDiagnostics.UseRetailChaseCamera;
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try
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{
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CameraDiagnostics.UseRetailChaseCamera = false;
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var (ctl, legacy, _) = MakeChaseFixture();
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Assert.Same(legacy, ctl.Active);
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Assert.True(ctl.IsChaseMode);
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}
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finally
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{
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CameraDiagnostics.UseRetailChaseCamera = saved;
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}
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}
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[Fact]
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public void ChaseMode_WhenFlagOn_ActiveIsRetail()
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{
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bool saved = CameraDiagnostics.UseRetailChaseCamera;
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try
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{
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CameraDiagnostics.UseRetailChaseCamera = true;
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var (ctl, _, retail) = MakeChaseFixture();
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Assert.Same(retail, ctl.Active);
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Assert.True(ctl.IsChaseMode);
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}
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finally
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{
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CameraDiagnostics.UseRetailChaseCamera = saved;
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}
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}
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[Fact]
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public void ChaseMode_FlagFlipped_ActiveSwaps()
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{
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bool saved = CameraDiagnostics.UseRetailChaseCamera;
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try
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{
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CameraDiagnostics.UseRetailChaseCamera = false;
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var (ctl, legacy, retail) = MakeChaseFixture();
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Assert.Same(legacy, ctl.Active);
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CameraDiagnostics.UseRetailChaseCamera = true;
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Assert.Same(retail, ctl.Active);
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CameraDiagnostics.UseRetailChaseCamera = false;
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Assert.Same(legacy, ctl.Active);
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}
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finally
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{
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CameraDiagnostics.UseRetailChaseCamera = saved;
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}
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}
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[Fact]
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public void ExitChaseMode_ClearsBothCameras()
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{
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bool saved = CameraDiagnostics.UseRetailChaseCamera;
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try
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{
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CameraDiagnostics.UseRetailChaseCamera = false;
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var (ctl, _, _) = MakeChaseFixture();
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ctl.ExitChaseMode();
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Assert.Null(ctl.Chase);
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Assert.Null(ctl.RetailChase);
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Assert.False(ctl.IsChaseMode);
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}
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finally
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{
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CameraDiagnostics.UseRetailChaseCamera = saved;
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}
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}
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[Fact]
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public void ExitChaseMode_AlreadyOfflinePreservesOrbitCamera()
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{
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var orbit = new OrbitCamera();
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var ctl = new CameraController(orbit, new FlyCamera());
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ctl.ExitChaseMode();
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Assert.Same(orbit, ctl.Active);
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Assert.False(ctl.IsFlyMode);
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Assert.False(ctl.IsChaseMode);
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}
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[Fact]
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public void ExitChaseMode_AfterChaseToFlyReleasesRetainedSessionCameras()
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{
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var (ctl, _, _) = MakeChaseFixture();
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ctl.ToggleFly();
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Assert.True(ctl.IsFlyMode);
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Assert.NotNull(ctl.Chase);
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Assert.NotNull(ctl.RetailChase);
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ctl.ExitChaseMode();
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Assert.True(ctl.IsFlyMode);
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Assert.Null(ctl.Chase);
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Assert.Null(ctl.RetailChase);
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}
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[Fact]
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public void RestoreState_ReestablishesPriorCameraAfterNotificationFailure()
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{
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var orbit = new OrbitCamera();
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var ctl = new CameraController(orbit, new FlyCamera());
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CameraController.CameraState prior = ctl.CaptureState();
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int notifications = 0;
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ctl.ModeChanged += _ =>
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{
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if (++notifications == 1)
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throw new InvalidOperationException("injected camera observer failure");
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};
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Assert.Throws<InvalidOperationException>(() =>
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ctl.EnterChaseMode(new ChaseCamera(), new RetailChaseCamera()));
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ctl.RestoreState(prior);
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Assert.Same(orbit, ctl.Active);
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Assert.False(ctl.IsFlyMode);
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Assert.False(ctl.IsChaseMode);
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Assert.Null(ctl.Chase);
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Assert.Null(ctl.RetailChase);
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Assert.Equal(2, notifications);
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}
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}
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