Next-session brief: build retail's collision-inclusion model (PhysicsState/ ETHEREAL/HAS_PHYSICS_BSP predicate + per-cell shadow-list registration + the building-shell/terrain/EnvCell channels), map acdream's per-channel ad-hoc filters against it, enumerate deviations, and design ONE unified retail-faithful mechanism to replace them. Motivated by this session's #146/#147 — both were the same shape (a per-channel filter diverging from retail). Brainstorm-gated, report-first, no guess-patches. Includes the apparatus inventory + a paste-ready prompt. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||