Restore the authored examination geometry and top-origin item list, then port retail's ordered weapon, armor, magic, requirement, capacity, cooldown, use, and description branches into a dedicated formatter with DAT spell prose. Keep the remaining specialized display-name and preview gaps explicit in AP-110. Co-authored-by: Codex <codex@openai.com>
262 lines
9.5 KiB
C#
262 lines
9.5 KiB
C#
using AcDream.App.UI.Layout;
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using AcDream.Core.Items;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Spells;
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namespace AcDream.App.Tests.UI.Layout;
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public sealed class ItemAppraisalTextFormatterTests
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{
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[Fact]
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public void WeaponAndMagic_AreProjectedInRetailOrderWithDatDescriptions()
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{
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var obj = new ClientObject
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{
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ObjectId = 0x50000001u,
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Name = "Flaming Sword",
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Type = ItemType.MeleeWeapon,
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ValidLocations = EquipMask.MeleeWeapon,
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Value = 12_500,
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Burden = 450,
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Workmanship = 8.4f,
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};
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var properties = new PropertyBundle();
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properties.Ints[353u] = 2;
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properties.Ints[204u] = 4;
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properties.Ints[106u] = 300;
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properties.Ints[107u] = 250;
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properties.Ints[108u] = 500;
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properties.Ints[117u] = 20;
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properties.Floats[29u] = 1.05d;
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properties.Strings[14u] = "Use this item to attack.";
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properties.Strings[16u] = "A finely balanced enchanted blade.";
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SpellMetadata flame = Spell(101u, "Flame Bolt VI", "Hurls a bolt of flame.");
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SpellMetadata armor = Spell(102u, "Impenetrability VI", "Increases the target's armor.");
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AppraiseInfoParser.Parsed appraisal = Parsed(
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properties,
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spells: [101u, 0x8000_0066u],
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weapon: new AppraiseInfoParser.WeaponProfile(
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DamageType: 1u,
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WeaponTime: 30u,
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WeaponSkill: 44u,
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Damage: 40u,
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DamageVariance: 0.25d,
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DamageMod: 1d,
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WeaponLength: 1d,
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MaxVelocity: 0d,
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WeaponOffense: 1.15d,
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MaxVelocityEstimated: 0u));
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string report = ItemAppraisalTextFormatter.Build(
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obj,
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appraisal,
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id => id switch
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{
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101u => flame,
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102u => armor,
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_ => null,
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});
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Assert.Contains("Value: 12,500", report);
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Assert.Contains("Workmanship: Utterly flawless (8.4)", report);
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Assert.Contains("Skill: Heavy Weapons (Sword)", report);
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Assert.Contains("Damage: 30 - 40, Slashing", report);
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Assert.Contains("Elemental Damage Bonus: 4, Slashing.", report);
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Assert.Contains("Speed: Fast (30)", report);
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Assert.Contains("Bonus to Attack Skill: +15%.", report);
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Assert.Contains("Bonus to Melee Defense: +5%.", report);
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Assert.Contains("Spells: Flame Bolt VI, Impenetrability VI", report);
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Assert.Contains("Spellcraft: 300.", report);
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Assert.Contains("Mana: 250 / 500.", report);
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Assert.Contains("Mana Cost: 20.", report);
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Assert.Contains("Spell Descriptions:", report);
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Assert.Contains("Flame Bolt VI\nHurls a bolt of flame.", report);
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Assert.Contains("Enchantments:", report);
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Assert.Contains("Impenetrability VI\nIncreases the target's armor.", report);
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Assert.True(
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report.IndexOf("Skill:", StringComparison.Ordinal)
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< report.IndexOf("Spells:", StringComparison.Ordinal));
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Assert.True(
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report.IndexOf("Spells:", StringComparison.Ordinal)
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< report.IndexOf("Spell Descriptions:", StringComparison.Ordinal));
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Assert.EndsWith("A finely balanced enchanted blade.", report);
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}
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[Fact]
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public void ArmorRequirementsAndUses_UseRetailLabelsAndResistanceBands()
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{
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var obj = new ClientObject
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{
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ObjectId = 0x50000002u,
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Name = "Platemail Hauberk",
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Type = ItemType.Armor,
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ValidLocations = EquipMask.ChestArmor,
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Structure = 8,
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MaxStructure = 10,
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};
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var properties = new PropertyBundle();
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properties.Ints[28u] = 200;
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properties.Ints[158u] = 1;
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properties.Ints[159u] = 6;
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properties.Ints[160u] = 250;
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properties.Ints[324u] = 4;
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properties.Ints[369u] = 50;
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properties.Ints[370u] = 3;
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properties.Bools[69u] = false;
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properties.Strings[25u] = "Tester";
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AppraiseInfoParser.Parsed appraisal = Parsed(
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properties,
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armor: new AppraiseInfoParser.ArmorProfile(
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SlashingProtection: 1.2f,
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PiercingProtection: 0.8f,
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BludgeoningProtection: 0.4f,
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ColdProtection: 0f,
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FireProtection: 1.6f,
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AcidProtection: 2f,
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NetherProtection: 1f,
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LightningProtection: 0.2f));
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string report = ItemAppraisalTextFormatter.Build(
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obj,
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appraisal,
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_ => null);
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Assert.Contains("Ratings: Dam +3", report);
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Assert.Contains("Armor Level: 200", report);
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Assert.Contains("Slashing: Above Average (240)", report);
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Assert.Contains("Piercing: Average (160)", report);
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Assert.Contains("Bludgeoning: Below Average (80)", report);
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Assert.Contains("Cold: None (0)", report);
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Assert.Contains("Fire: Excellent (320)", report);
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Assert.Contains("Acid: Unparalleled (400)", report);
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Assert.Contains("Electric: Poor (40)", report);
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Assert.Contains("Wield requires Viamontian", report);
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Assert.Contains("Wield requires Melee Defense 250", report);
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Assert.Contains("Use requires level 50.", report);
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Assert.Contains("Number of uses remaining: 8", report);
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Assert.Contains("Created by Tester.", report);
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Assert.Contains("This item cannot be sold.", report);
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}
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[Fact]
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public void Launcher_UsesDamageBonusModifierAndAmmunitionWording()
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{
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var obj = new ClientObject
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{
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ObjectId = 0x50000003u,
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Name = "Longbow",
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Type = ItemType.MissileWeapon,
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ValidLocations = EquipMask.MissileWeapon,
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AmmoType = 1,
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};
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AppraiseInfoParser.Parsed appraisal = Parsed(
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new PropertyBundle(),
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weapon: new AppraiseInfoParser.WeaponProfile(
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DamageType: 2u,
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WeaponTime: 45u,
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WeaponSkill: 47u,
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Damage: 12u,
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DamageVariance: 0d,
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DamageMod: 1.13d,
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WeaponLength: 1d,
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MaxVelocity: 50d,
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WeaponOffense: 1d,
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MaxVelocityEstimated: 1u));
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string report = ItemAppraisalTextFormatter.Build(
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obj,
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appraisal,
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_ => null);
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Assert.Contains("Skill: Missile Weapons", report);
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Assert.Contains("Damage Bonus: 12", report);
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Assert.DoesNotContain("Damage Bonus: 12, Piercing", report);
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Assert.Contains("Damage Modifier: +13%.", report);
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Assert.Contains("Speed: Average (45)", report);
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Assert.Contains("Range: 85 yds. (based on STRENGTH 100)", report);
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Assert.Contains("Uses arrows as ammunition.", report);
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}
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[Fact]
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public void SpecialProperties_AreCombinedUsingRetailNames()
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{
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var obj = new ClientObject
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{
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ObjectId = 0x50000004u,
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Name = "Imbued Katar",
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Type = ItemType.MeleeWeapon,
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};
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var properties = new PropertyBundle();
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properties.Ints[279u] = 3;
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properties.Ints[292u] = 4;
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properties.Ints[179u] = 0x0000_0481;
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properties.Ints[114u] = 1;
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properties.Ints[33u] = 1;
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properties.Floats[167u] = 90d;
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properties.Bools[99u] = true;
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properties.Bools[100u] = true;
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string report = ItemAppraisalTextFormatter.Build(
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obj,
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Parsed(properties),
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_ => null);
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Assert.Contains("You can only carry 3 of these items.", report);
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Assert.Contains("Cooldown When Used: 1m 30s ", report);
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Assert.Contains("Cleave: 4 enemies in front arc.", report);
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Assert.Contains(
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"Properties: Critical Strike, Cold Rending, +1 Melee Defense, Attuned, Bonded, Ivoryable, Dyeable",
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report);
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Assert.Contains("This item cannot be further imbued.", report);
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}
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private static AppraiseInfoParser.Parsed Parsed(
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PropertyBundle properties,
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uint[]? spells = null,
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AppraiseInfoParser.WeaponProfile? weapon = null,
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AppraiseInfoParser.ArmorProfile? armor = null)
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=> new(
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Guid: 0x50000001u,
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Flags: AppraiseInfoParser.IdentifyResponseFlags.IntStatsTable,
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Success: true,
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Properties: properties,
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SpellBook: spells ?? [],
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ArmorProfile: armor,
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CreatureProfile: null,
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WeaponProfile: weapon,
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HookProfile: null,
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ArmorLevels: null,
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ArmorEnchantments: null,
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WeaponEnchantments: null,
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ResistEnchantments: null);
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private static SpellMetadata Spell(
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uint id,
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string name,
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string description)
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=> new(
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SpellId: id,
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Name: name,
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School: "War Magic",
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Family: id,
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IconId: 0u,
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SpellWords: string.Empty,
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Duration: 0f,
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ManaCost: 10,
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IsDebuff: false,
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IsFellowship: false,
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Description: description,
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SortKey: 0,
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Difficulty: 0,
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Flags: 0u,
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Generation: 6,
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IsFastWindup: false,
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IsOffensive: true,
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IsUntargeted: false,
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Speed: 0f,
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CasterEffect: 0u,
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TargetEffect: 0u,
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TargetMask: 0u,
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SpellType: 0);
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}
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