acdream/src/AcDream.App/Rendering/Selection
Erik 28e1cf8029 refactor(render): extract world scene frame owner
Move fallback and PView world drawing, shared alpha, particles, visibility, selection, and diagnostics behind focused frame owners. Make exceptional frames failure-atomic by restoring the shared GL baseline and preserving primary alpha failures through cleanup.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 07:22:09 +02:00
..
IRetailSelectionGeometrySource.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
IRetailSelectionLightingSource.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
IRetailSelectionRenderSink.cs feat(selection): port retail polygon picking and vivid marker 2026-07-17 21:32:51 +02:00
RetailSelectionGeometryCache.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
RetailSelectionLightingPulse.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
RetailSelectionScene.cs refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00