acdream/tests/AcDream.UI.Abstractions.Tests/Input/KeyBindingsTests.cs
Erik 07be994d97 feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 10:55:22 +02:00

128 lines
5.2 KiB
C#

using System.Linq;
using AcDream.UI.Abstractions.Input;
using Silk.NET.Input;
namespace AcDream.UI.Abstractions.Tests.Input;
public class KeyBindingsTests
{
[Fact]
public void Add_appends_to_All()
{
var b = new KeyBindings();
var binding = new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward);
b.Add(binding);
Assert.Single(b.All);
Assert.Equal(binding, b.All[0]);
}
[Fact]
public void Remove_drops_binding()
{
var b = new KeyBindings();
var binding = new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward);
b.Add(binding);
Assert.True(b.Remove(binding));
Assert.Empty(b.All);
}
[Fact]
public void Clear_empties_all()
{
var b = new KeyBindings();
b.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
b.Add(new Binding(new KeyChord(Key.S, ModifierMask.None), InputAction.MovementBackup));
b.Clear();
Assert.Empty(b.All);
}
[Fact]
public void Find_returns_matching_binding_by_chord_and_activation()
{
var b = new KeyBindings();
var press = new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward, ActivationType.Press);
var release = new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward, ActivationType.Release);
b.Add(press);
b.Add(release);
Assert.Equal(press, b.Find(new KeyChord(Key.W, ModifierMask.None), ActivationType.Press));
Assert.Equal(release, b.Find(new KeyChord(Key.W, ModifierMask.None), ActivationType.Release));
}
[Fact]
public void Find_returns_null_when_no_match()
{
var b = new KeyBindings();
b.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
Assert.Null(b.Find(new KeyChord(Key.S, ModifierMask.None), ActivationType.Press));
}
[Fact]
public void RetailDefaults_resolve_shared_number_key_by_scope()
{
var bindings = KeyBindings.RetailDefaults();
var chord = new KeyChord(Key.Number1, ModifierMask.None);
Assert.Equal(
InputAction.UseQuickSlot_1,
bindings.Find(chord, ActivationType.Press, InputScope.Game)?.Action);
Assert.Equal(
InputAction.UseSpellSlot_1,
bindings.Find(chord, ActivationType.Press, InputScope.MagicCombat)?.Action);
}
[Fact]
public void ForAction_returns_all_chords_bound_to_action()
{
var b = new KeyBindings();
// Retail-style: W and Up both → MovementForward.
b.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
b.Add(new Binding(new KeyChord(Key.Up, ModifierMask.None), InputAction.MovementForward));
b.Add(new Binding(new KeyChord(Key.S, ModifierMask.None), InputAction.MovementBackup));
var forward = b.ForAction(InputAction.MovementForward).ToList();
Assert.Equal(2, forward.Count);
Assert.Contains(forward, x => x.Chord.Key == Key.W);
Assert.Contains(forward, x => x.Chord.Key == Key.Up);
}
[Fact]
public void AcdreamCurrentDefaults_includes_WASD_movement()
{
var b = KeyBindings.AcdreamCurrentDefaults();
Assert.NotNull(b.Find(new KeyChord(Key.W, ModifierMask.None), ActivationType.Press));
Assert.NotNull(b.Find(new KeyChord(Key.S, ModifierMask.None), ActivationType.Press));
Assert.NotNull(b.Find(new KeyChord(Key.A, ModifierMask.None), ActivationType.Press));
Assert.NotNull(b.Find(new KeyChord(Key.D, ModifierMask.None), ActivationType.Press));
Assert.NotNull(b.Find(new KeyChord(Key.Z, ModifierMask.None), ActivationType.Press));
Assert.NotNull(b.Find(new KeyChord(Key.X, ModifierMask.None), ActivationType.Press));
}
[Fact]
public void AcdreamCurrentDefaults_binds_shift_as_hold_for_run()
{
// K.1b: when ShiftLeft is held the OS keyboard delivers
// CurrentModifiers=Shift, so the chord must be (ShiftLeft, Shift).
// Lookup with the matching modifier mask succeeds.
var b = KeyBindings.AcdreamCurrentDefaults();
var hold = b.Find(new KeyChord(Key.ShiftLeft, ModifierMask.Shift), ActivationType.Hold);
Assert.NotNull(hold);
Assert.Equal(InputAction.MovementRunLock, hold!.Value.Action);
}
[Fact]
public void RetailDefaults_diverges_from_AcdreamCurrentDefaults_in_K1c()
{
// K.1c flips RetailDefaults() to the retail-faithful preset.
// The acdream-current map remains accessible (for tests pinning
// the older WASD-only behavior), but RetailDefaults is now the
// canonical startup source. The two MUST differ — at minimum
// RetailDefaults binds X to Backup (retail) where AcdreamCurrent
// bound X to StrafeRight, and RetailDefaults binds Tab to
// ToggleChatEntry where AcdreamCurrent bound Tab to
// AcdreamTogglePlayerMode.
var retail = KeyBindings.RetailDefaults();
var current = KeyBindings.AcdreamCurrentDefaults();
Assert.NotEqual(current.All.Count, retail.All.Count);
}
}