acdream/tests/AcDream.App.Tests/World
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
InboundPhysicsStateControllerTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
LiveEntityLifecycleStressTests.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
LiveEntityLivenessControllerTests.cs fix(streaming): retire stale portal-region entities 2026-07-18 10:02:15 +02:00
LiveEntityPresentationControllerTests.cs fix(world): retire motion links at hidden transitions 2026-07-16 07:39:34 +02:00
LiveEntityRuntimeTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ParentAttachmentStateTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
RecallTeleportAnimationTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00