Per-portal dump for the street fixture (archived beside the fixtures): retail punched exactly the buildings whose portal polygons MY camera model clips to NOTHING (001a/0022: clipN=0, doorways ~75 deg off my north-facing axis) and skipped the ones mine puts on-screen (001e/0026: clipN=4-6) - a clean inversion isolating the final look-in delta to either the camera FACING decode (re-check the terrace-edge fixture against its known vista direction; the motion sweep's 20-degree residual is now suspect) or a portal-pass clip mechanism that does not gate on the active view (cdb ConstructView(CBldPortal) trace next retail session). All layers above are retail-pinned. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| cathedral-arrival.log | ||
| foundry-deep.log | ||
| foundry-entry.log | ||
| holtburg-doorway-still.log | ||
| holtburg-street-outdoor.log | ||
| holtburg-transitions.log | ||
| holtburg-walkabout.log | ||
| holtburg-walkout.log | ||
| street-portal-gate-dump.txt | ||
| terrace-center.log | ||
| terrace-edge.log | ||