acdream/tests/AcDream.App.Tests/Rendering/Gpu/Vk
Erik b8cfee6d08 fix(sky): seamless night-sky star lattice — no face seams, no flare, round pixel-exact stars
The first night-sky gate (2026-08-23 screenshot) showed three defects:
glowing beams along the cube-face boundaries (fwidth blowup where
adjacent pixels land on different faces lights every neighbourhood star
solid), diffraction-spiked standouts the user rejects ('that is in a
photo only, not in real sky'), and ellipse-stretched stars from scalar
length(fwidth) sizing at oblique view angles.

One rewrite removes all three: stars now live on a seamless 3D lattice
over the unit sphere (no faces, so no seams by construction), each star
resolved through an exact tangent-plane -> screen-pixel 2x2 solve of
the direction derivatives (perfectly round, true pixel sizing at every
view angle, sharper cores), spikes deleted in favour of a soft round
halo on the bright tiers. Guard test updated to pin the new anchors and
forbid both fwidth-face grids and spikes; sky.frag.spv re-pinned.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 18:00:28 +02:00
..
BlockCompressionTests.cs feat(render): Campaign V slice V6b - Vulkan textures, mips, samplers and the descriptor table 2026-07-28 07:49:40 +02:00
VulkanActiveDeviceProbeTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanBindingScopeArenaTests.cs feat(render): Campaign V slice V6i-1 - one descriptor set per renderer scope 2026-07-28 13:17:25 +02:00
VulkanBringUpBudgetTests.cs ci(render): Campaign V slice V9 - the Vulkan gate runs on lavapipe 2026-07-28 20:10:01 +02:00
VulkanCapabilityGateTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanCapabilityReportContractTests.cs test: remove exact duplicate coverage 2026-08-18 12:36:41 +02:00
VulkanDeviceSelectionTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanDirectionalMultiviewContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanDrawBindingStateTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanFrameFlightTests.cs feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline 2026-07-28 07:36:15 +02:00
VulkanGraphicsContextAcquisitionTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanHostStorageVisibilityTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanMemoryModelTests.cs feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline 2026-07-28 07:36:15 +02:00
VulkanRenderFailurePolicyTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanShaderDescriptorContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanShaderManifestTests.cs fix(sky): seamless night-sky star lattice — no face seams, no flare, round pixel-exact stars 2026-08-23 18:00:28 +02:00
VulkanSwapchainConfigurationTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanViewportMappingTests.cs fix(render): #226 detail overlay uses retail's single-pass combine; drop the dead distance fade (Campaign VM VM1) 2026-08-22 21:58:48 +02:00
VulkanWorldPassScopeTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00