acdream/src/AcDream.App/Spells
Erik 20df9d155d refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:56:40 +02:00
..
MagicRuntime.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RetailSpellMetadataProjector.cs fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
RetailSpellTargetPolicy.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
RuntimeSpellCastOperationsSlot.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
SpellComponentRequirementService.cs fix(ui): restore modern spell formula presentation 2026-07-24 07:08:47 +02:00